NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxHeightFieldSample.h Source File

NVIDIA PhysX API

PxHeightFieldSample.h

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00029 
00030 
00031 #ifndef PX_PHYSICS_NXHEIGHTFIELDSAMPLE
00032 #define PX_PHYSICS_NXHEIGHTFIELDSAMPLE
00033 
00036 #include "common/PxPhysXCommonConfig.h"
00037 #include "foundation/PxBitAndData.h"
00038 
00039 #if !PX_DOXYGEN
00040 namespace physx
00041 {
00042 #endif
00043 
00049 struct PxHeightFieldMaterial
00050 {
00051     enum Enum
00052     {
00053         eHOLE = 127  
00054     };
00055 };
00056 
00068 struct PxHeightFieldSample
00069 {
00070 //= ATTENTION! =====================================================================================
00071 // Changing the data layout of this class breaks the binary serialization format.  See comments for 
00072 // PX_BINARY_SERIAL_VERSION.  If a modification is required, please adjust the getBinaryMetaData 
00073 // function.  If the modification is made on a custom branch, please change PX_BINARY_SERIAL_VERSION
00074 // accordingly.
00075 //==================================================================================================
00076 
00084     PxI16           height;
00085 
00101     PxBitAndByte    materialIndex0;
00102 
00103     PX_CUDA_CALLABLE PX_FORCE_INLINE    PxU8    tessFlag()  const   { return PxU8(materialIndex0.isBitSet() ? 1 : 0);       }   // PT: explicit conversion to make sure we don't break the code
00104     PX_CUDA_CALLABLE PX_FORCE_INLINE    void    setTessFlag()       { materialIndex0.setBit();                      }
00105     PX_CUDA_CALLABLE PX_FORCE_INLINE    void    clearTessFlag()     { materialIndex0.clearBit();                    }
00106 
00116     PxBitAndByte    materialIndex1;
00117 };
00118 
00119 #if !PX_DOXYGEN
00120 } // namespace physx
00121 #endif
00122 
00124 #endif


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