NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxClothMeshDesc.h Source File

NVIDIA PhysX API

PxClothMeshDesc.h

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00026 // Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
00027 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
00028 // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.  
00029 
00030 
00031 #ifndef PX_PHYSICS_NX_CLOTHMESHDESC
00032 #define PX_PHYSICS_NX_CLOTHMESHDESC
00033 
00037 #include "common/PxPhysXCommonConfig.h"
00038 #include "geometry/PxSimpleTriangleMesh.h"
00039 
00040 #if !PX_DOXYGEN
00041 namespace physx
00042 {
00043 #endif
00044 
00053 class PX_DEPRECATED PxClothMeshDesc
00054 {
00055 public:
00056 
00060     PxBoundedData points;
00061 
00069     PxBoundedData invMasses;
00070 
00085     PxBoundedData triangles;
00086 
00101     PxBoundedData quads;
00102 
00106     PxMeshFlags flags;
00107 
00111     PX_INLINE PxClothMeshDesc();
00115     PX_INLINE void setToDefault();
00120     PX_INLINE bool isValid() const;
00121 };
00122 
00123 PX_INLINE PxClothMeshDesc::PxClothMeshDesc()    //constructor sets to default
00124 {
00125 }
00126 
00127 PX_INLINE void PxClothMeshDesc::setToDefault()
00128 {
00129     *this = PxClothMeshDesc();
00130 }
00131 
00132 PX_INLINE bool PxClothMeshDesc::isValid() const
00133 {
00134     if(points.count < 3)    //at least 1 trig's worth of points
00135         return false;
00136     if(points.count > 0xffff && flags & PxMeshFlag::e16_BIT_INDICES)
00137         return false;
00138     if(!points.data)
00139         return false;
00140     if(points.stride < sizeof(PxVec3))  //should be at least one point's worth of data
00141         return false;
00142 
00143     if(invMasses.data && invMasses.stride < sizeof(float))
00144         return false;
00145     if(invMasses.data && invMasses.count != points.count)
00146         return false;
00147 
00148     if (!triangles.count && !quads.count)   // no support for non-indexed mesh
00149         return false;
00150     if (triangles.count && !triangles.data)
00151         return false;
00152     if (quads.count && !quads.data)
00153         return false;
00154 
00155     PxU32 indexSize = (flags & PxMeshFlag::e16_BIT_INDICES) ? sizeof(PxU16) : sizeof(PxU32);
00156     if(triangles.count && triangles.stride < indexSize*3) 
00157         return false; 
00158     if(quads.count && quads.stride < indexSize*4)
00159         return false;
00160 
00161     return true;
00162 }
00163 
00164 #if !PX_DOXYGEN
00165 } // namespace physx
00166 #endif
00167 
00169 #endif


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