NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxBoxGeometry.h Source File

NVIDIA PhysX API

PxBoxGeometry.h

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00026 // Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
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00029 
00030 
00031 #ifndef PX_PHYSICS_NX_BOX_GEOMETRY
00032 #define PX_PHYSICS_NX_BOX_GEOMETRY
00033 
00036 #include "geometry/PxGeometry.h"
00037 #include "foundation/PxVec3.h"
00038 
00039 #if !PX_DOXYGEN
00040 namespace physx
00041 {
00042 #endif
00043 
00050 class PxBoxGeometry : public PxGeometry 
00051 {
00052 public:
00056     PX_INLINE PxBoxGeometry() :                                 PxGeometry(PxGeometryType::eBOX), halfExtents(0,0,0)        {}
00057     
00064     PX_INLINE PxBoxGeometry(PxReal hx, PxReal hy, PxReal hz) :  PxGeometry(PxGeometryType::eBOX), halfExtents(hx, hy, hz)   {}
00065 
00070     PX_INLINE PxBoxGeometry(PxVec3 halfExtents_) :              PxGeometry(PxGeometryType::eBOX), halfExtents(halfExtents_) {}
00071 
00082     PX_INLINE bool isValid() const;
00083 
00084 public:
00088     PxVec3 halfExtents;
00089 };
00090 
00091 
00092 PX_INLINE bool PxBoxGeometry::isValid() const
00093 {
00094     if (mType != PxGeometryType::eBOX)
00095         return false;
00096     if (!halfExtents.isFinite())
00097         return false;
00098     if (halfExtents.x <= 0.0f || halfExtents.y <= 0.0f || halfExtents.z <= 0.0f)
00099         return false;
00100 
00101     return true;
00102 }
00103 
00104 #if !PX_DOXYGEN
00105 } // namespace physx
00106 #endif
00107 
00109 #endif


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