Blending:Function:Destination Property
Short Name: Blending.Function.Destination
Installed With: Full Development System
Class: SceneObject Properties
Reads or writes the blend factor you apply to the color values of the currently stored pixels.
The following source and destination color components are described as (Rs, Gs, Bs, As) for source components and (Rd, Gd, Bd, Ad) for destination components.
The components have integer values between 0 and (kR, kG, kB, kA), where kR=2mR 1, kG=2mG 1, kB=2mB 1, and kA=2mA 1.
(mR, mG, mB, mA) is the number of bitplanes for each red, green, blue, and alpha value.
Values
0 | Zero— (default) (0, 0, 0, 0) |
1 | One—(1, 1, 1, 1) |
2 | Source Color—(RS/kR, Gs/kG, Bs/kB, As/kA) |
3 | One Minus Source Color—(1, 1, 1, 1)−(RS/kR, Gs/kG, Bs/kB, As/kA) |
4 | Source Alpha—(As/kA, As/kA, As/kA, As/kA) |
5 | One Minus Source Alpha—(1, 1, 1, 1)−(As/kA, As/kA, As/kA, As/kA) |
6 | Destination Alpha—(Ad/kA, Ad/kA, Ad/kA, Ad/kA) |
7 | One Minus Destination Alpha—(1, 1, 1, 1)−(Ad/kA,Ad/kA, Ad/kA, Ad/kA) |
Remarks
The following table lists the characteristics of this property.
Available in Run-Time Engine and Real-Time Operating System | Yes |
Permissions | Write In Edit Only |
Settable when the VI is running | No |
Loads the front panel into memory | No |
Need to authenticate before use | No |
Loads the block diagram into memory | No |
Remote access disallowed | No |
Must wait until user interface is idle | No |
Available with control VIs | No |
Available with global VIs | No |
Available with strict type definitions | No |
Available with polymorphic VIs | No |