Color Binding Mode Property
Short Name: ColorBindingMode
Installed With: Full Development System
Class: SceneMesh Properties
Returns the mode used to bind colors of the mesh to the representation.
Values
0 | Overall—Binds the color at the first index in the color array to all the primitives of the mesh. |
1 | Per Primitive—Different colors bind to each primitive in the mesh. The Draw Mode of the mesh defines the primitives. |
2 | Per Vertex—Binds the colors in the color array to the vertices of the mesh according to the indices you define. |
3 | Binding Off—No colors bind to the mesh. |
Remarks
The following table lists the characteristics of this property.
Available in Run-Time Engine and Real-Time Operating System | Yes |
Permissions | Read Only |
Settable when the VI is running | No |
Loads the front panel into memory | No |
Need to authenticate before use | No |
Loads the block diagram into memory | No |
Remote access disallowed | No |
Must wait until user interface is idle | No |
Available with control VIs | No |
Available with global VIs | No |
Available with strict type definitions | No |
Available with polymorphic VIs | No |