Color Binding Mode Property
Short Name: ColorBindingMode
Installed With: Full Development System
Class: SceneMesh Properties
Returns the mode used to bind colors of the mesh to the representation.
Values
| 0 | Overall—Binds the color at the first index in the color array to all the primitives of the mesh. |
| 1 | Per Primitive—Different colors bind to each primitive in the mesh. The Draw Mode of the mesh defines the primitives. |
| 2 | Per Vertex—Binds the colors in the color array to the vertices of the mesh according to the indices you define. |
| 3 | Binding Off—No colors bind to the mesh. |
Remarks
The following table lists the characteristics of this property.
| Available in Run-Time Engine and Real-Time Operating System | Yes |
| Permissions | Read Only |
| Settable when the VI is running | No |
| Loads the front panel into memory | No |
| Need to authenticate before use | No |
| Loads the block diagram into memory | No |
| Remote access disallowed | No |
| Must wait until user interface is idle | No |
| Available with control VIs | No |
| Available with global VIs | No |
| Available with strict type definitions | No |
| Available with polymorphic VIs | No |