Color Binding Mode Property

LabView Local Project Settings

Color Binding Mode Property

Short Name: ColorBindingMode

Installed With: Full Development System

Class: SceneMesh Properties

Returns the mode used to bind colors of the mesh to the representation.

Values

0Overall—Binds the color at the first index in the color array to all the primitives of the mesh.
1Per Primitive—Different colors bind to each primitive in the mesh. The Draw Mode of the mesh defines the primitives.
2Per Vertex—Binds the colors in the color array to the vertices of the mesh according to the indices you define.
3Binding Off—No colors bind to the mesh.

Remarks

The following table lists the characteristics of this property.

Available in Run-Time Engine and Real-Time Operating SystemYes
PermissionsRead Only
Settable when the VI is runningNo
Loads the front panel into memoryNo
Need to authenticate before useNo
Loads the block diagram into memoryNo
Remote access disallowedNo
Must wait until user interface is idleNo
Available with control VIsNo
Available with global VIsNo
Available with strict type definitionsNo
Available with polymorphic VIsNo