Setup Camera Method
Short Name: Setup Camera
Installed With: Full Development System
Class: SceneGraphDisplay Methods
Specifies the position of the camera relative to the scene. This method modifies the ModelView Matrix.
Parameters
| Name | Required | Description |
|---|---|---|
| Camera Position | No | Sets the x, y, and z coordinates that define the initial position of the camera. |
| Target | No | Sets the x, y, and z coordinates that define the point in the scene that the camera faces and around which a spherical camera rotates. |
| Up Direction | No | Sets the x, y, and z coordinates that define the axis that the top of the camera faces. |
Remarks
The following table lists the characteristics of this method.
| Available in Run-Time Engine and Real-Time Operating System | Yes (Read/Write) |
| Settable when the VI is running | Yes |
| Loads the front panel into memory | No |
| Need to authenticate before use | No |
| Loads the block diagram into memory | No |
| Remote access disallowed | No |
| Must wait until user interface is idle | No |
| Available with control VIs | No |
| Available with global VIs | No |
| Available with strict type definitions | No |
| Available with polymorphic VIs | No |