Setup Camera Method
Short Name: Setup Camera
Installed With: Full Development System
Class: SceneGraphDisplay Methods
Specifies the position of the camera relative to the scene. This method modifies the ModelView Matrix.
Parameters
Name | Required | Description |
---|---|---|
Camera Position | No | Sets the x, y, and z coordinates that define the initial position of the camera. |
Target | No | Sets the x, y, and z coordinates that define the point in the scene that the camera faces and around which a spherical camera rotates. |
Up Direction | No | Sets the x, y, and z coordinates that define the axis that the top of the camera faces. |
Remarks
The following table lists the characteristics of this method.
Available in Run-Time Engine and Real-Time Operating System | Yes (Read/Write) |
Settable when the VI is running | Yes |
Loads the front panel into memory | No |
Need to authenticate before use | No |
Loads the block diagram into memory | No |
Remote access disallowed | No |
Must wait until user interface is idle | No |
Available with control VIs | No |
Available with global VIs | No |
Available with strict type definitions | No |
Available with polymorphic VIs | No |