Create Cone VI
Owning Palette: Geometries VIs
Installed With: Full Development System
Sets a 3D object you create with the Create Object VI to a cone by applying a cone geometry to the object.
|Place on the block diagram||Find on the Functions palette|
|Color specifies the color of the object in RGBA format. Color accepts a cluster of numeric values 0 through 1, where 0 represents the absence of the red, green, or blue color and 1 represents a full saturation of the color. The alpha value indicates the transparency of the red, green, and blue colors.
|Height specifies the length of the vertical axis of the object.|
|Radius specifies the radius of the object.|
|error in describes error conditions that occur before this VI or function runs.
The default is no error. If an error occurred before this VI or function runs, the VI or function passes the error in value to error out. This VI or function runs normally only if no error occurred before this VI or function runs. If an error occurs while this VI or function runs, it runs normally and sets its own error status in error out. Use the Simple Error Handler or General Error Handler VIs to display the description of the error code.
Use exception control to treat what is normally an error as no error or to treat a warning as an error.
Use error in and error out to check errors and to specify execution order by wiring error out from one node to error in of the next node.
|Detail specifies the number of vertices to use in drawing the object. A higher detail value produces a better approximation of the geometry. The default is 1.|
|New Cone Refnum is the reference to the created geometry.|
|error out contains error information. If error in indicates that an error occurred before this VI or function ran, error out contains the same error information. Otherwise, it describes the error status that this VI or function produces.
Right-click the error out front panel indicator and select Explain Error from the shortcut menu for more information about the error.