Macros
Name |
Description |
When this macro is enabled, bitmap images used has no padding. Define this in GraphicsConfig.h. When converting images for use in the Graphics Library, the Graphics Resource Converter has an option to set the images to be padded or not padded. When bitmaps are padded, this means that each horizontal line will start on a byte boundary. Unpadded bitmaps allows the least resource space for a bitmap. Unpadded bitmaps also allows support for display controllers with windowing and auto-increment features. | |
Palettes can also be specified to reside in external memory similar to fonts and images. Use this when the palette is located in external memory. Define this in GraphicsConfig.h | |
Using Palettes, different colors can be used with the same bit depth. Define this in GraphicsConfig.h | |
Specifies the color depth used in the application defined in GraphicsConfig.h. | |
When using Operating Systems (OS), define the OS specific malloc() and free() functions for compatibility with the OS based systems. Define these in GraphicsConfig.h | |
When using Operating Systems (OS), define the OS specific malloc() and free() functions for compatibility with the OS based systems. Define these in GraphicsConfig.h |