IM: im_convert.h Source File

IM - An Imaging Tool

im_convert.h

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00001 /** \file
00002  * \brief Image Conversion
00003  *
00004  * See Copyright Notice in im_lib.h
00005  */
00006 
00007 #ifndef __IM_CONVERT_H
00008 #define __IM_CONVERT_H
00009 
00010 #include "im_image.h"
00011 
00012 #if defined(__cplusplus)
00013 extern "C" {
00014 #endif
00015 
00016                       
00017 /** \defgroup convert Image Conversion
00018  * \par
00019  * Converts one type of image into another. Can convert between color modes
00020  * and between data types.
00021  * \par
00022  * See \ref im_convert.h
00023  * \ingroup imgclass */
00024 
00025 
00026 /** Complex to real conversions
00027  * \ingroup convert */
00028 enum imComplex2Real 
00029 {
00030   IM_CPX_REAL, 
00031   IM_CPX_IMAG, 
00032   IM_CPX_MAG, 
00033   IM_CPX_PHASE
00034 };
00035 
00036 /** Predefined Gamma factors. Gamma can be any real number.
00037  * When gamma<0 use logarithmic, when gamma>0 use exponential.
00038  * gamma(x,g) = ((e^(g*x))-1)/(exp(g)-1)
00039  * gamma(x,g) = (log((g*x)+1))/(log(g+1))
00040  * \ingroup convert */
00041 enum imGammaFactor
00042 {
00043   IM_GAMMA_LINEAR   = 0,
00044   IM_GAMMA_LOGLITE  = -10,
00045   IM_GAMMA_LOGHEAVY = -1000,
00046   IM_GAMMA_EXPLITE  = 2,
00047   IM_GAMMA_EXPHEAVY = 7
00048 };
00049 
00050 /** Predefined Cast Modes
00051  * \ingroup convert */
00052 enum imCastMode
00053 {
00054   IM_CAST_MINMAX, /**< scan for min and max values */
00055   IM_CAST_FIXED,  /**< use predefied 0-max values, see \ref color Color Manipulation. */
00056   IM_CAST_DIRECT  /**< direct type cast the value. Only byte and ushort will be cropped. */
00057 };
00058 
00059 /** Changes the image data type, using a complex2real conversion, 
00060  * a gamma factor, and an abssolute mode (modulus). \n
00061  * When demoting the data type the function will scan for min/max values or use fixed values (cast_mode)
00062  * to scale the result according to the destiny range. \n
00063  * Except complex to real that will use only the complex2real conversion. \n
00064  * Images must be of the same size and color mode. \n
00065  * Returns IM_ERR_NONE, IM_ERR_DATA or IM_ERR_COUNTER, see also \ref imErrorCodes.
00066  * See also \ref imComplex2Real, \ref imGammaFactor and \ref imCastMode.
00067  *
00068  * \verbatim im.ConvertDataType(src_image: imImage, dst_image: imImage, cpx2real: number, gamma: number, abssolute: bool, cast_mode: number) -> error: number [in Lua 5] \endverbatim
00069  * \ingroup convert */
00070 int imConvertDataType(const imImage* src_image, imImage* dst_image, int cpx2real, float gamma, int abssolute, int cast_mode);
00071 
00072 /** Converts one color space to another. Images must be of the same size and data type. \n
00073  * CMYK can be converted to RGB only, and it is a very simple conversion. \n
00074  * All colors can be converted to Binary, the non zero gray values are converted to 1. \n
00075  * RGB to Map uses the median cut implementation from the free IJG JPEG software, copyright Thomas G. Lane. \n
00076  * All other color space conversions assume sRGB and CIE definitions. \n
00077  * Returns IM_ERR_NONE, IM_ERR_DATA or IM_ERR_COUNTER, see also \ref imErrorCodes.
00078  *
00079  * \verbatim im.ConvertColorSpace(src_image: imImage, dst_image: imImage) -> error: number [in Lua 5] \endverbatim
00080  * \ingroup convert */
00081 int imConvertColorSpace(const imImage* src_image, imImage* dst_image);
00082 
00083 /** Converts the image to its bitmap equivalent, 
00084  * uses \ref imConvertColorSpace and \ref imConvertDataType. \n
00085  * Returns IM_ERR_NONE, IM_ERR_DATA or IM_ERR_COUNTER, see also \ref imErrorCodes.
00086  * See also \ref imComplex2Real, \ref imGammaFactor and \ref imCastMode.
00087  *
00088  * \verbatim im.ConvertToBitmap(src_image: imImage, dst_image: imImage, cpx2real: number, gamma: number, abssolute: bool, cast_mode: number) -> error: number [in Lua 5] \endverbatim
00089  * \ingroup convert */
00090 int imConvertToBitmap(const imImage* src_image, imImage* dst_image, int cpx2real, float gamma, int abssolute, int cast_mode);
00091 
00092 
00093 
00094 /** \defgroup cnvutil Raw Data Conversion Utilities
00095  * \par
00096  * Utilities for raw data buffers.
00097  * \par
00098  * See \ref im_convert.h
00099  * \ingroup imagerep */
00100 
00101 
00102 /** Changes the packing of the data buffer.
00103  * \ingroup cnvutil */
00104 void imConvertPacking(const void* src_data, void* dst_data, int width, int height, int depth, int data_type, int src_is_packed);
00105 
00106 /** Changes in-place a MAP data into a RGB data. The data must have room for the RGB image. \n
00107  * depth can be 3 or 4. count=width*height. \n
00108  * Very usefull for OpenGL applications. 
00109  * \ingroup cnvutil */
00110 void imConvertMapToRGB(unsigned char* data, int count, int depth, int packed, long* palette, int palette_count);
00111                        
00112 
00113 
00114 /* Converts a RGB bitmap into a map bitmap using the median cut algorithm.
00115  * Used only "im_convertcolor.cpp" implemented in "im_rgb2map.cpp". 
00116  * Internal function kept here because of the compatibility module. 
00117  * Will not be at the documentation. */
00118 int imConvertRGB2Map(int width, int height, 
00119               unsigned char *red, unsigned char *green, unsigned char *blue, 
00120               unsigned char *map, long *palette, int *palette_count);
00121 
00122 
00123 #if defined(__cplusplus)
00124 }
00125 #endif
00126 
00127 #endif