Split a RGB image into luma and chroma.
Chroma is calculated as R-Y,G-Y,B-Y. Source image must be IM_RGB/IM_BYTE.
luma image is IM_GRAY/IM_BYTE and chroma is IM_RGB/IM_BYTE.
Source and destiny must have the same size.
Split a RGB image into HSI planes.
Source image must be IM_RGB/IM_BYTE,IM_FLOAT. Destiny images are all IM_GRAY/IM_FLOAT.
Source images must normalized to 0-1 if type is IM_FLOAT (imProcessToneGamut can be used). See HSI Color Coordinate System Conversions for a definition of the color conversion.
Source and destiny must have the same size.
Merge HSI planes into a RGB image.
Source images must be IM_GRAY/IM_FLOAT. Destiny image can be IM_RGB/IM_BYTE,IM_FLOAT.
Source and destiny must have the same size. See HSI Color Coordinate System Conversions for a definition of the color conversion.
Split a multicomponent image into separate components.
Destiny images must be IM_GRAY. Size and data types must be all the same.
The number of destiny images must match the depth of the source image.
Merges separate components into a multicomponent image.
Source images must be IM_GRAY. Size and data types must be all the same.
The number of source images must match the depth of the destiny image.
Replaces the source color by the destiny color.
The color will be type casted to the image data type.
The colors must have the same number of components of the images.
Supports all color spaces and all data types except IM_COMPLEX.