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AI
UPDATE
This command will update and move all
entities within the AI system. You should call this command once per
frame (in the same manner as sync). The internal timer will
make sure that objects move in accordance with their set speed in
units per second, you can override this by using the optional Time
Step parameter to advance the internal state by Time Step
seconds.
The recommended usage is to call AI Update
with no parameter.
Syntax
AI Update
AI Update
Time Step#
Parameters
Time Step#,
(optional) This amount of time you want to move the scene on in
seconds.
Return
n/a