Unknown
From DarkAI
AI
COMPLETE OBSTACLES
This command must be called
after you have added all your static objects to the scene. It creates
the collision and waypoint data for all obstacles at once to make
sure expensive operations are performed only once, as opposed to
every time you add an obstacle. If you make a change by adding or
removing a static obstacle after this command you must call it again
to see the effects in the scene. This does not apply to View Blocking
obstacles which are not involved in movement data and can be
added/removed in real-time with no special commands.
You can
specify a particular container to update obstacle data for, you only
need to update obstacles in the container that you added or removed
them, other containers are not affected. The default is -1 which
updates all containers.
You only need to do this once and
since it is an expensive command should not be done in your main
loop.
Syntax
AI Complete Obstacles
AI Complete
Obstacles Container Number
Parameters
Container
Number, (optional) The id of the container you want to update the
obstacles data for.
Return
n/a