No Title
From DarkAI
AI
ADD VIEW BLOCKING OBSTACLE
This command adds
an view blocking obstacle to the AI system from a specified DarkBasic
object. The AI system will create a convex shape from the object by
looking top down on the object and joining the outside points in a
circular fashion. Therefore this is best suited to objects that are
already convex in nature such as cubes and spheres, and other more
complex shapes should be made using AI Start New Obstacle.
This command does not require the DarkBasic object to exist after it
has been called and does not update the internal state if the object
is moved or rotated.
View blocking obstacles are a special
type of obstacle that do not obstruct the movement of entities but
still prevent entities from seeing through the edges of the obstacle.
Unlike normal obstacles view blocking obstacles do not affect the
waypoint network when added or removed, as such view blocking
obstacle can be added or removed with very little impact on
performance and can be done in real-time. This could be used to
represent a door which prevents entities from seeing through it, but
can be removed when the door is opened, and re-added when it is
closed.
Obstacles can be created as full height
or half height, the only difference being that half height objects do
not block an entity's view whilst it is standing, but do when it is
ducking. The default is full height (1). The container number allows
you to add the obstacle to a different container, the default is
0.
For dynamic obstacles (that obstruct movement) it is
recommended that you use an external collision or physics system and
report such collisions to the entity using AI Set Entity
Collide.
See AI Add Static Obstacle for adding
obstacles that obstruct movement.
Syntax
AI Add View
Blocking Obstacle Obstacle Number
AI Add View Blocking
Obstacle Obstacle Number, Height
AI Add View Blocking
Obstacle Obstacle Number, Height, Container
Number
Parameters
Obstacle Number, The id
of the object you want to add
Height, (optional) 1 for full
height, 0 for half height
Container Number, The id of the
container you want to add the obstacle to.
Return
n/a