Easy Access to Favorite Folders -- by Savage
When you click the middle mouse button while certain types of windows are active, this script displays a menu of your favorite folders. Upon selecting a favorite, the script will instantly switch to that folder within the active window. The following window types are supported: 1) Standard file-open or file-save dialogs; 2) Explorer windows; 3) Console (command prompt) windows. The menu can also be optionally shown for unsupported window types, in which case the chosen favorite will be opened as a new Explorer window.
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; Note: In Windows Explorer, if "View > Toolbars > Address Bar" is ; not enabled, the menu will not be shown if the hotkey chosen below ; has a tilde. If it does have a tilde, the menu will be shown ; but the favorite will be opened in a new Explorer window rather ; than switching the active Explorer window to that folder. ; CONFIG: CHOOSE YOUR HOTKEY ; If your mouse has more than 3 buttons, you could try using ; XButton1 (the 4th) or XButton2 (the 5th) instead of MButton. ; You could also use a modified mouse button (such as ^MButton) or ; a keyboard hotkey. In the case of MButton, the tilde (~) prefix ; is used so that MButton's normal functionality is not lost when ; you click in other window types, such as a browser. The presence ; of a tilde tells the script to avoid showing the menu for ; unsupported window types. In other words, if there is no tilde, ; the hotkey will always display the menu; and upon selecting a ; favorite while an unsupported window type is active, a new ; Explorer window will be opened to display the contents of that ; folder. f_Hotkey = ~MButton ; CONFIG: CHOOSE YOUR FAVORITES ; Update the special commented section below to list your favorite ; folders. Specify the name of the menu item first, followed by a ; semicolon, followed by the name of the actual path of the favorite. ; Use a blank line to create a separator line. /* ITEMS IN FAVORITES MENU <-- Do not change this string. Desktop ; %A_Desktop% Favorites ; %A_Desktop%\..\Favorites My Documents ; %A_MyDocuments% Program Files; %A_ProgramFiles% */ ; END OF CONFIGURATION SECTION ; Do not make changes below this point unless you want to change ; the basic functionality of the script. #SingleInstance ; Needed since the hotkey is dynamically created. Hotkey, %f_Hotkey%, f_DisplayMenu StringLeft, f_HotkeyFirstChar, f_Hotkey, 1 if f_HotkeyFirstChar = ~ ; Show menu only for certain window types. f_AlwaysShowMenu = n else f_AlwaysShowMenu = y ; Used to reliably determine whether script is compiled: SplitPath, A_ScriptName,,, f_FileExt if f_FileExt = Exe ; Read the menu items from an external file. f_FavoritesFile = %A_ScriptDir%\Favorites.ini else ; Read the menu items directly from this script file. f_FavoritesFile = %A_ScriptFullPath% ;----Read the configuration file. f_AtStartingPos = n f_MenuItemCount = 0 Loop, Read, %f_FavoritesFile% { if f_FileExt <> Exe { ; Since the menu items are being read directly from this ; script, skip over all lines until the starting line is ; arrived at. if f_AtStartingPos = n { IfInString, A_LoopReadLine, ITEMS IN FAVORITES MENU f_AtStartingPos = y continue ; Start a new loop iteration. } ; Otherwise, the closing comment symbol marks the end of the list. if A_LoopReadLine = */ break ; terminate the loop } ; Menu separator lines must also be counted to be compatible ; with A_ThisMenuItemPos: f_MenuItemCount++ if A_LoopReadLine = ; Blank indicates a separator line. Menu, Favorites, Add else { StringSplit, f_line, A_LoopReadLine, `; f_line1 = %f_line1% ; Trim leading and trailing spaces. f_line2 = %f_line2% ; Trim leading and trailing spaces. ; Resolve any references to variables within either field, and ; create a new array element containing the path of this favorite: Transform, f_path%f_MenuItemCount%, deref, %f_line2% Transform, f_line1, deref, %f_line1% Menu, Favorites, Add, %f_line1%, f_OpenFavorite } } return ;----End of auto-execute section. ;----Open the selected favorite f_OpenFavorite: ; Fetch the array element that corresponds to the selected menu item: StringTrimLeft, f_path, f_path%A_ThisMenuItemPos%, 0 if f_path = return if f_class = #32770 ; It's a dialog. { if f_Edit1Pos <> ; And it has an Edit1 control. { ; Activate the window so that if the user is middle-clicking ; outside the dialog, subsequent clicks will also work: WinActivate ahk_id %f_window_id% ; Retrieve any filename that might already be in the field so ; that it can be restored after the switch to the new folder: ControlGetText, f_text, Edit1, ahk_id %f_window_id% ControlSetText, Edit1, %f_path%, ahk_id %f_window_id% ControlSend, Edit1, {Enter}, ahk_id %f_window_id% Sleep, 100 ; It needs extra time on some dialogs or in some cases. ControlSetText, Edit1, %f_text%, ahk_id %f_window_id% return } ; else fall through to the bottom of the subroutine to take standard action. } else if f_class in ExploreWClass,CabinetWClass ; In Explorer, switch folders. { if f_Edit1Pos <> ; And it has an Edit1 control. { ControlSetText, Edit1, %f_path%, ahk_id %f_window_id% ; Tekl reported the following: "If I want to change to Folder L:\folder ; then the addressbar shows http://www.L:\folder.com. To solve this, ; I added a {right} before {Enter}": ControlSend, Edit1, {Right}{Enter}, ahk_id %f_window_id% return } ; else fall through to the bottom of the subroutine to take standard action. } else if f_class = ConsoleWindowClass ; In a console window, CD to that directory { WinActivate, ahk_id %f_window_id% ; Because sometimes the mclick deactivates it. SetKeyDelay, 0 ; This will be in effect only for the duration of this thread. IfInString, f_path, : ; It contains a drive letter { StringLeft, f_path_drive, f_path, 1 Send %f_path_drive%:{enter} } Send, cd %f_path%{Enter} return } ; Since the above didn't return, one of the following is true: ; 1) It's an unsupported window type but f_AlwaysShowMenu is y (yes). ; 2) It's a supported type but it lacks an Edit1 control to facilitate the custom ; action, so instead do the default action below. Run, Explorer %f_path% ; Might work on more systems without double quotes. return ;----Display the menu f_DisplayMenu: ; These first few variables are set here and used by f_OpenFavorite: WinGet, f_window_id, ID, A WinGetClass, f_class, ahk_id %f_window_id% if f_class in #32770,ExploreWClass,CabinetWClass ; Dialog or Explorer. ControlGetPos, f_Edit1Pos,,,, Edit1, ahk_id %f_window_id% if f_AlwaysShowMenu = n ; The menu should be shown only selectively. { if f_class in #32770,ExploreWClass,CabinetWClass ; Dialog or Explorer. { if f_Edit1Pos = ; The control doesn't exist, so don't display the menu return } else if f_class <> ConsoleWindowClass return ; Since it's some other window type, don't display menu. } ; Otherwise, the menu should be presented for this type of window: Menu, Favorites, show return