Save States

ePSXe

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Starting with version 1.2.0, ePSXe has save state support. While an improovement has been made for version 1.4.0 (savestate pic support), the format didn't change. Starting with version 1.5.0, you'll need to run ePSXe using the -ssv0 option if you want ePSXe to create save states in the old format - otherwise you won't need this option.

What is a save state ?  
A save state is an exact copy of the memory ePSXe uses (and therefor the PSX would use), which allows you to save your exact position in the game - unlike memory cards, which only allow you to save when the programmers actually want you to. Advantages are obvious, as you can save before a difficult place so you won't have to replay lots of stuff just to get back to that point.  
A save state usually has a size between 1 and 3 MB (and that's already compressed!) depending on the stuff which has been in memory when you saved and, of course, the game itself.  
 
How to use save states:  
Of course you don't have to use ePSXe's menu all the time (see: The GUI ), ePSXe has some shortcuts which make it easier to manage your states. Just use the following keys :  
 
onestep F1 = Save the game to the selected slot  
onestep F2 = Switch one slot higher (max. 5 slots are available)  
onestep F3 = Load the game from the selected slot  
 
Most GPU plugins also are able to display the currently selected slot on their "on the fly" menues. You can usually activate these with the 'Del' key. For further infos, refer to the plugins readme.