SAKECreateRecordInput

GameSpy SDK

SAKECreateRecordInput

Input object passed to sakeCreateRecord.

typedef struct 
{
char * mTableId;
SAKEField * mFields;
int mNumFields;
} SAKECreateRecordInput;

Members

mTableId
Points to the tableid of the table in which the record will be created.
mFields
Points to an array of fields which has the initial values for the new record’s fields.
mNumFields
Stores the number of fields in the mFields array.

Remarks

Any fields which are not initialized will be set to their default value. If mNumFields is 0, indicating that no initial values will be set, then mFields can be NULL.

Section Reference: Gamespy Sake SDK

See Also: sakeCreateRecord