IDirect3DDevice8::SetTextureStageState

DirectX8

IDirect3DDevice8::SetTextureStageState
 
Microsoft DirectX 8.1 (C++)

IDirect3DDevice8::SetTextureStageState

Sets the state value for the currently assigned texture.

HRESULT SetTextureStageState(
  DWORD Stage,
  D3DTEXTURESTAGESTATETYPE Type,
  DWORD Value
);

Parameters

Stage
[in] Stage identifier of the texture for which the state value is set. Stage identifiers are zero-based. Devices can have up to eight set textures, so the maximum value allowed for Stage is 7.
Type
[in] Texture state to set. This parameter can be any member of the D3DTEXTURESTAGESTATETYPE enumerated type.
Value
[in] State value to set. The meaning of this value is determined by the Type parameter.

Return Values

If the method succeeds, the return value is D3D_OK.

If the method fails, the return value can be D3DERR_INVALIDCALL.

Requirements

  Header: Declared in D3d8.h.
  Import Library: Use D3d8.lib.

See Also

IDirect3DDevice8::GetTextureStageState, IDirect3DDevice8::GetTexture, IDirect3DDevice8::SetTexture