Microsoft DirectX 8.1 (C++) |
Further Information
You can find further explanations of the graphics and multimedia concepts and terms discussed throughout the Microsoft® DirectX® documentation, as well as information on Microsoft® Windows® programming in general, in the following sources:
- Bargen, Bradley and Peter Donnelly, Inside DirectX, Microsoft® Press®, 1998.
- Begault, Durand R., 3-D Sound for Virtual Reality and Multimedia, Academic Press, 1994.
- Blinn, James, Jim Blinn's Corner: A Trip Down the Graphics Pipeline, Morgan Kaufmann, 1996.
- Dodge, Charles and Thomas A. Jerse, Computer Music: Synthesis, Composition, and Performance, Schirmer Books, 1997 (2nd edition).
- Foley, James D., Computer Graphics: Principles and Practice, Addison-Wesley, 1991 (2nd edition).
- Hearn, Donald and M. Pauline Baker, Computer Graphics, Prentice-Hall, 1986.
- Kientzle, Tim, A Programmer's Guide to Sound, Addison-Wesley Developers Press, 1998.
- Kovach, Peter J., Inside Direct3D, Microsoft Press, 2000.
- Petzold, Charles, Programming Windows 98, Microsoft Press, 1998 (5th edition).
- Thompson, Nigel, 3D Graphics Programming for Windows, Microsoft Press, 1996.
- Watt, Alan H., and Mark Watt, Advanced Animation and Rendering Techniques, Addison-Wesley, 1992.
Additional sources for the concepts and terms associated with COM can be found in the following sources:
- Brockschmidt, Kraig, Inside OLE 2, Microsoft Press, 1995 (2nd edition).
- Rogerson, Dale E., Inside COM, Microsoft Press, 1997.