Microsoft DirectX 8.1 (C++) |
Action Mapping Constants
This section is a reference to the constants defined in Dinput.h for application genres and controls mapped to actions within each genre.
The control constants, such as DIAXIS_FIGHTINGH_MOVE, are used in the dwSemantic member of the DIACTION structure to associate the control with an action in the application.
The constants for the genres, such as DIVIRTUAL_FIGHTING_HAND2HAND, are used in the dwGenre member of the DIACTIONFORMAT structure.
Action mapping constants are provided for application genres in the following categories.
- Action Genres
- Arcade Genres
- CAD Genres
- Control Genres
- Driving Genres
- Flight Genres
- Sports Genres
- Strategy Genres
The dwSemantic member of the DIACTION structure member can map the action to a particular device object rather than a virtual control. Device object constants are provided in the following categories.