Vertex Shader Declarator Macros From DirectX8 Microsoft DirectX 8.1 (C++) Vertex Shader Declarator Macros The following section covers the bit assembly macros used to compose the vertex shader declaration DWORD array. D3DVSD_CONST D3DVSD_END D3DVSD_NOP D3DVSD_REG D3DVSD_SKIP D3DVSD_STREAM D3DVSD_STREAM_TESS D3DVSD_TESSNORMAL D3DVSD_TESSUV