Tutorial 5: Using Action Mapping

DirectX8

Tutorial 5: Using Action Mapping
 
Microsoft DirectX 8.1 (C++)

Tutorial 5: Using Action Mapping

This tutorial guides you through the setup, modification, and application of an action map. Examples are based written as though they were to be used in a space combat game.

The initial step of setting up the Microsoft® DirectInput® system and the final step of closing it down are the same for any application and are covered in Tutorial 1: Using the Keyboard. The keyboard, a mouse, and a joystick are all used in the sample, so each of those devices needs to be set up.

This tutorial divides the required tasks into the following steps.