Microsoft DirectX 8.1 (C++) |
Texture Stage States
Texture stage states control the style of texturing and how texture filtering is done.
Applications written in C++ control the characteristics of the texture-related render states by invoking the IDirect3DDevice8::SetTextureStageState method. The D3DTEXTURESTAGESTATETYPE enumerated type specifies all the possible texture-related rendering states. Your application passes a value from the D3DTEXTURESTAGESTATETYPE enumeration as the first parameter to the SetTextureStageState method.
Applications set the texture for a stage by calling the IDirect3DDevice8::SetTexture method.
Additional information is contained in the following topics.