Texture Argument Flags

DirectX8

Texture Argument Flags
 
Microsoft DirectX 8.1 (C++)

Texture Argument Flags

Each texture stage for a device can have two texture arguments that affect the color or alpha channel of the texture.

Set and retrieve texture arguments by calling the IDirect3DDevice8::SetTextureStageState and IDirect3DDevice8::GetTextureStageState methods, and specifying the D3DTSS_COLORARG0, D3DTSS_COLORARG1, D3DTSS_COLORARG2, D3DTSS_ALPHAARG0, D3DTSS_ALPHAARG1, D3DTSS_ALPHAARG2, or D3DTSS_RESULTARG member of the D3DTEXTURESTAGESTATETYPE enumerated type.

The following flags, organized as arguments and modifiers, can be used with color and alpha arguments for a texture stage. You can combine an argument flag with a modifier, but two argument flags cannot be combined.

Argument flags
D3DTA_CURRENT
The texture argument is the result of the previous blending stage. In the first texture stage (stage 0), this argument is equivalent to D3DTA_DIFFUSE. If the previous blending stage uses a bump-map texture (the D3DTOP_BUMPENVMAP operation), the system chooses the texture from the stage before the bump-map texture. If s represents the current texture stage and s – 1 contains a bump-map texture, this argument becomes the result output by texture stage s – 2. Permissions are read/write.
D3DTA_DIFFUSE
The texture argument is the diffuse color interpolated from vertex components during Gouraud shading. If the vertex does not contain a diffuse color, the default color is 0xFFFFFFFF. Permissions are read-only.
D3DTA_SELECTMASK
Mask value for all arguments; not used when setting texture arguments.
D3DTA_SPECULAR
The texture argument is the specular color interpolated from vertex components during Gouraud shading. If the vertex does not contain a specular color, the default color is 0xFFFFFFFF. Permissions are read only.
D3DTA_TEMP
The texture argument is a temporary register color for read or write. D3DTA_TEMP is supported if the D3DPMISCCAPS_TSSARGTEMP device capability is present. The default value for the register is (0.0, 0.0, 0.0, 0.0). Permissions are read/write.
D3DTA_TEXTURE
The texture argument is the texture color for this texture stage. Permissions are read-only.
D3DTA_TFACTOR
The texture argument is the texture factor set in a previous call to the IDirect3DDevice8::SetRenderState with the D3DRS_TEXTUREFACTOR render-state value. Permissions are read-only.
Modifier flags
D3DTA_ALPHAREPLICATE
Replicate the alpha information to all color channels before the operation completes. This is a read modifier.
D3DTA_COMPLEMENT
Invert the argument so that, if the result of the argument were referred to by the variable x, the value would be 1.0 minus x. This is a read modifier.