Microsoft DirectX 8.1 (C++) |
IDirect3DDevice8::SetTextureStageState
Sets the state value for the currently assigned texture.
HRESULT SetTextureStageState( DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value );
Parameters
- Stage
- [in] Stage identifier of the texture for which the state value is set. Stage identifiers are zero-based. Devices can have up to eight set textures, so the maximum value allowed for Stage is 7.
- Type
- [in] Texture state to set. This parameter can be any member of the D3DTEXTURESTAGESTATETYPE enumerated type.
- Value
- [in] State value to set. The meaning of this value is determined by the Type parameter.
Return Values
If the method succeeds, the return value is D3D_OK.
If the method fails, the return value can be D3DERR_INVALIDCALL.
Requirements
Header: Declared in D3d8.h.
Import Library: Use D3d8.lib.
See Also
IDirect3DDevice8::GetTextureStageState, IDirect3DDevice8::GetTexture, IDirect3DDevice8::SetTexture