Microsoft DirectX 8.1 (C++) |
IDirect3DDevice8::SetPixelShader
Sets the current pixel shader to a previously created pixel shader.
HRESULT SetPixelShader( DWORD Handle );
Parameters
- Handle
- [in] Handle to the pixel shader, specifying the pixel shader to set. The value for this parameter can be the handle returned by IDirect3DDevice8::CreatePixelShader.
If the handle is NULL, the legacy pixel pipeline is used.
Return Values
If the method succeeds, the return value is D3D_OK.
If the method fails, the return value can be D3DERR_INVALIDCALL.
Requirements
Header: Declared in D3d8.h.
Import Library: Use D3d8.lib.