Microsoft DirectX 8.1 (C++) |
Samples
DirectX Graphics C/C++ Samples
The following samples are built on a base class that includes Microsoft® Windows® and Microsoft® Direct3D® functionality. This base class provides many of the basic features in a Windows application, such as creating windows and handling messages. The samples include a derived class that overrides the methods necessary to add Direct3D features, such as bump maps, vertex blending, and volume textures. For more information about the sample architecture, see Sample Framework.
- Billboard Sample
- BumpEarth Sample
- BumpLens Sample
- BumpUnderwater Sample
- BumpWaves Sample
- Bump Self-Shadow Sample
- ClipMirror Sample
- CubeMap Sample
- Cull Sample
- DolphinVS Sample
- DotProduct3 Sample
- DXTex Tool
- Emboss Sample
- EnhancedMesh Sample
- FishEye Sample
- Lighting Sample
- MFCFog Sample
- MFCPixelShader Sample
- MFCTex Sample
- Moire Sample
- OptimizedMesh Sample
- Pick Sample
- PointSprites Sample
- ProgressiveMesh Sample
- RTPatch Sample
- ShadowVolume Sample
- SkinnedMesh Sample
- SphereMap Sample
- StencilDepth Sample
- StencilMirror Sample
- Text3D Sample
- VertexBlend Sample
- VertexShader Sample
- VolumeFog Sample
- VolumeTexture Sample
- Water Sample
The Application Wizard is available to help generate Microsoft® DirectX® applications.
Although DirectX samples include Microsoft® Visual C++® project workspace files, you might need to verify other settings in your development environment to ensure that the samples compile properly. For more information, see Compiling DirectX Samples and Other DirectX Applications.