Microsoft DirectX 8.1 (C++) |
Device States
A Microsoft® Direct3D® device is a state computer. Applications set up the state of the lighting, rendering, and transformation modules and then pass data through them during rendering.
This section describes render states, provides details about each render state used in Direct3D, and contains information about device state blocks, which applications can use to manipulate groups of devices states in a single call. The following topics are discussed.