Microsoft DirectX 8.1 (C++) |
D3DX_CHANNEL Flags
The following flags are used to specify which channels in a texture to operate on.
#define D3DX_CHANNEL_RED 1 #define D3DX_CHANNEL_BLUE 2 #define D3DX_CHANNEL_GREEN 4 #define D3DX_CHANNEL_ALPHA 8 #define D3DX_CHANNEL_LUMINANCE 16
Constants
- D3DX_CHANNEL_RED
- Indicates the red channel should be used.
- D3DX_CHANNEL_BLUE
- Indicates the blue channel should be used.
- D3DX_CHANNEL_GREEN
- Indicates the green channel should be used.
- D3DX_CHANNEL_ALPHA
- Indicates the alpha channel should be used.
- D3DX_CHANNEL_LUMINANCE
- Indicates the luminances of the red, green, and blue channels should be used.
Requirements
Header: Declared in D3d8tex.h.