Microsoft DirectX 8.1 (C++) |
D3DXMatrixMultiplyTranspose
Determines the product of two matrices, followed by a transpose.
D3DXMATRIX* D3DXMatrixMultiplyTranspose( D3DXMATRIX* pOut, CONST D3DXMATRIX* pM1, CONST D3DXMATRIX* pM2 );
Parameters
- pOut
- [in, out] Pointer to the D3DXMATRIX structure that is the result of the operation.
- pM1
- [in] Pointer to a source D3DXMATRIX structure.
- pM2
- [in] Pointer to a source D3DXMATRIX structure.
Return Values
Pointer to a D3DXMATRIX structure that is the product of two matrices.
Remarks
The result represents the transformation M2, followed by the transformation M1, tranposed by T (Out = T(M1 * M2)).
The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXMatrixMultiplyTranspose function can be used as a parameter for another function.
This function is useful to set matrices as constants for vertex and pixel shaders.
Requirements
Header: Declared in D3dx8math.h.
Import Library: Use D3dx8.lib.