Microsoft DirectX 8.1 (C++) |
IDirect3DDevice8::CreatePixelShader
Creates a pixel shader.
HRESULT CreatePixelShader( CONST DWORD* pFunction, DWORD* pHandle );
Parameters
- pFunction
- [in] Pointer to the pixel shader function token array, specifying the blending operations. This value cannot be NULL.
- pHandle
- [out, retval] Pointer to the returned pixel shader handle.
Return Values
If the method succeeds, the return value is D3D_OK.
If the method fails, the return value can be one of the following values.
D3DERR_INVALIDCALL |
D3DERR_OUTOFVIDEOMEMORY |
E_OUTOFMEMORY |
Requirements
Header: Declared in D3d8.h.
Import Library: Use D3d8.lib.
See Also
IDirect3DDevice8::DeletePixelShader, D3DXAssembleShader, D3DXAssembleShaderFromFile