クラス AkSurfaceReflector
This component will convert the triangles of the GameObject's geometry into sound reflective surfaces. [詳細]
Static Public メソッド | |
static void | AddGeometrySet (AK.Wwise.AcousticTexture acousticTexture, MeshFilter meshFilter) |
Sends the mesh filter's triangles and their acoustic texture to Spatial Audio. | |
static void | RemoveGeometrySet (MeshFilter meshFilter) |
Remove the corresponding mesh filter's geometry from Spatial Audio. | |
Public 変数 | |
AK.Wwise.AcousticTexture | AcousticTexture |
All triangles of the component's mesh will be applied with this texture. The texture will change the filter parameters of the sound reflected from this component. |
説明
This component will convert the triangles of the GameObject's geometry into sound reflective surfaces.
This component requires a Mesh Filter component. The triangles of the mesh will be sent to the Spatial Audio wrapper by calling SpatialAudio::AddGeometrySet(). The triangles will reflect the sound emitted from AkSpatialAudioEmitter components.
Wwise Unity Integrationに対してMon Jan 8 10:46:18 2018に生成されました。 1.6.3