Wwise Unreal Integration: AkAmbientSound Blueprint Functions From Wwise Unreal Integration previous page next page Main Page Wwise Unreal Integration » Using the Integration » Features » Blueprint Functions AkAmbientSound Blueprint Functions Several Wwise-specific actions can be executed on AkAmbientSound actors; these are available in the Ambient Sound category. Start All Ambient Sounds Starts playback of all AkAmbientSound present in the map. Start Ambient Sound Starts playback of the AkAmbientSound. Stop All Ambient Sounds Stops playback of all AkAmbientSound present in the map. Stop Ambient Sound Stops playback of the AkAmbientSound. Generated by 1.6.3 previous page start next page