There are three curses in this game:
- Curse of the Leech
Causes a few gold pieces to evaporate into the air each round. I sure hope they aren't literally evaporating into the air, that's *gotta* be bad for the lungs...
- Curse of Forgetfulness
Causes previously-identified rooms to become unknown again on the explorer's map. Not really harmful, but certainly disconcerting.
- Curse of Lethargy
You know, I used to know what this did, but I got tired of keeping track of it and have since forgotten. I wonder if that was caused by the Curse of Forgetfulness, also??
The Point of all This (spoilers)
There comes a time in every man's life,
when a yen is only Japanese money.
___ Ancient Asian Prophecy ___ ___
There comes a time in every explorer's life when they get tired of wandering around the dungeon, and wish to get on with becoming rich and famous. While *real* adventurers will figure out everything out on their own, I realize that some people will prefer to have some hints on how to proceed. After consulting with the Usenet Oracle, I have chosen to put some hints here.
- How do I find the Orb of Zot??
It's stored in an InterDimensional Spacial Interstice, also known as a hidden place. You'll have to teleport to it.
- Hmmm... I tried to teleport. Gosh, this is a rude program!!
Oh, yeah. You need to have a particular object in your possession before you can teleport. Sorry, forgot to mention that. It's probably on a monster somewhere.
- Okay, I think I have that object, but where do I teleport to??
Well, that's a good question... sounds like a job for a Crystal Ball, or some such object.
- Finally!! I have the Orb of Zot!! Now, how do I get out of here?? The Entrance is blocked.
A drink may help you think.
ummm... watch your skill points...
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