Matrix3.hpp
00001 00002 // 00003 // SFML - Simple and Fast Multimedia Library 00004 // Copyright (C) 2007-2009 Laurent Gomila ([email protected]) 00005 // 00006 // This software is provided 'as-is', without any express or implied warranty. 00007 // In no event will the authors be held liable for any damages arising from the use of this software. 00008 // 00009 // Permission is granted to anyone to use this software for any purpose, 00010 // including commercial applications, and to alter it and redistribute it freely, 00011 // subject to the following restrictions: 00012 // 00013 // 1. The origin of this software must not be misrepresented; 00014 // you must not claim that you wrote the original software. 00015 // If you use this software in a product, an acknowledgment 00016 // in the product documentation would be appreciated but is not required. 00017 // 00018 // 2. Altered source versions must be plainly marked as such, 00019 // and must not be misrepresented as being the original software. 00020 // 00021 // 3. This notice may not be removed or altered from any source distribution. 00022 // 00024 00025 #ifndef SFML_MATRIX3_HPP 00026 #define SFML_MATRIX3_HPP 00027 00029 // Headers 00031 #include <SFML/Config.hpp> 00032 #include <SFML/System/Vector2.hpp> 00033 #include <math.h> 00034 00035 00036 namespace sf 00037 { 00042 class SFML_API Matrix3 00043 { 00044 public : 00045 00050 Matrix3(); 00051 00056 Matrix3(float a00, float a01, float a02, 00057 float a10, float a11, float a12, 00058 float a20, float a21, float a22); 00059 00069 void SetFromTransformations(const Vector2f& Center, const Vector2f& Translation, float Rotation, const Vector2f& Scale); 00070 00079 Vector2f Transform(const Vector2f& Point) const; 00080 00087 Matrix3 GetInverse() const; 00088 00096 const float* Get4x4Elements() const; 00097 00107 float operator ()(unsigned int Row, unsigned int Col) const; 00108 float& operator ()(unsigned int Row, unsigned int Col); 00109 00118 Matrix3 operator *(const Matrix3& Mat) const; 00119 00128 Matrix3& operator *=(const Matrix3& Mat); 00129 00131 // Static member data 00133 static const Matrix3 Identity; 00134 00135 private : 00136 00138 // Member data 00140 float myData[16]; 00141 }; 00142 00143 #include <SFML/Graphics/Matrix3.inl> 00144 00145 } // namespace sf 00146 00147 00148 #endif // SFML_MATRIX3_HPP
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