Programming FAQ

Python 3.2.1

Programming FAQ

Contents

General Questions

Is there a source code level debugger with breakpoints, single-stepping, etc.?

Yes.

The pdb module is a simple but adequate console-mode debugger for Python. It is part of the standard Python library, and is documented in the Library Reference Manual. You can also write your own debugger by using the code for pdb as an example.

The IDLE interactive development environment, which is part of the standard Python distribution (normally available as Tools/scripts/idle), includes a graphical debugger. There is documentation for the IDLE debugger at http://www.python.org/idle/doc/idle2.html#Debugger.

PythonWin is a Python IDE that includes a GUI debugger based on pdb. The Pythonwin debugger colors breakpoints and has quite a few cool features such as debugging non-Pythonwin programs. Pythonwin is available as part of the Python for Windows Extensions project and as a part of the ActivePython distribution (see http://www.activestate.com/Products/ActivePython/index.html).

Boa Constructor is an IDE and GUI builder that uses wxWidgets. It offers visual frame creation and manipulation, an object inspector, many views on the source like object browsers, inheritance hierarchies, doc string generated html documentation, an advanced debugger, integrated help, and Zope support.

Eric is an IDE built on PyQt and the Scintilla editing component.

Pydb is a version of the standard Python debugger pdb, modified for use with DDD (Data Display Debugger), a popular graphical debugger front end. Pydb can be found at http://bashdb.sourceforge.net/pydb/ and DDD can be found at http://www.gnu.org/software/ddd.

There are a number of commercial Python IDEs that include graphical debuggers. They include:

Is there a tool to help find bugs or perform static analysis?

Yes.

PyChecker is a static analysis tool that finds bugs in Python source code and warns about code complexity and style. You can get PyChecker from http://pychecker.sf.net.

Pylint is another tool that checks if a module satisfies a coding standard, and also makes it possible to write plug-ins to add a custom feature. In addition to the bug checking that PyChecker performs, Pylint offers some additional features such as checking line length, whether variable names are well-formed according to your coding standard, whether declared interfaces are fully implemented, and more. http://www.logilab.org/card/pylint_manual provides a full list of Pylint’s features.

How can I create a stand-alone binary from a Python script?

You don’t need the ability to compile Python to C code if all you want is a stand-alone program that users can download and run without having to install the Python distribution first. There are a number of tools that determine the set of modules required by a program and bind these modules together with a Python binary to produce a single executable.

One is to use the freeze tool, which is included in the Python source tree as Tools/freeze. It converts Python byte code to C arrays; a C compiler you can embed all your modules into a new program, which is then linked with the standard Python modules.

It works by scanning your source recursively for import statements (in both forms) and looking for the modules in the standard Python path as well as in the source directory (for built-in modules). It then turns the bytecode for modules written in Python into C code (array initializers that can be turned into code objects using the marshal module) and creates a custom-made config file that only contains those built-in modules which are actually used in the program. It then compiles the generated C code and links it with the rest of the Python interpreter to form a self-contained binary which acts exactly like your script.

Obviously, freeze requires a C compiler. There are several other utilities which don’t. One is Thomas Heller’s py2exe (Windows only) at

Another is Christian Tismer’s SQFREEZE which appends the byte code to a specially-prepared Python interpreter that can find the byte code in the executable.

Other tools include Fredrik Lundh’s Squeeze and Anthony Tuininga’s cx_Freeze.

Are there coding standards or a style guide for Python programs?

Yes. The coding style required for standard library modules is documented as PEP 8.

My program is too slow. How do I speed it up?

That’s a tough one, in general. There are many tricks to speed up Python code; consider rewriting parts in C as a last resort.

In some cases it’s possible to automatically translate Python to C or x86 assembly language, meaning that you don’t have to modify your code to gain increased speed.

Cython and Pyrex can compile a slightly modified version of Python code into a C extension, and can be used on many different platforms.

Psyco is a just-in-time compiler that translates Python code into x86 assembly language. If you can use it, Psyco can provide dramatic speedups for critical functions.

The rest of this answer will discuss various tricks for squeezing a bit more speed out of Python code. Never apply any optimization tricks unless you know you need them, after profiling has indicated that a particular function is the heavily executed hot spot in the code. Optimizations almost always make the code less clear, and you shouldn’t pay the costs of reduced clarity (increased development time, greater likelihood of bugs) unless the resulting performance benefit is worth it.

There is a page on the wiki devoted to performance tips.

Guido van Rossum has written up an anecdote related to optimization at http://www.python.org/doc/essays/list2str.html.

One thing to notice is that function and (especially) method calls are rather expensive; if you have designed a purely OO interface with lots of tiny functions that don’t do much more than get or set an instance variable or call another method, you might consider using a more direct way such as directly accessing instance variables. Also see the standard module profile which makes it possible to find out where your program is spending most of its time (if you have some patience – the profiling itself can slow your program down by an order of magnitude).

Remember that many standard optimization heuristics you may know from other programming experience may well apply to Python. For example it may be faster to send output to output devices using larger writes rather than smaller ones in order to reduce the overhead of kernel system calls. Thus CGI scripts that write all output in “one shot” may be faster than those that write lots of small pieces of output.

Also, be sure to use Python’s core features where appropriate. For example, slicing allows programs to chop up lists and other sequence objects in a single tick of the interpreter’s mainloop using highly optimized C implementations. Thus to get the same effect as:

L2 = []
for i in range[3]:
    L2.append(L1[i])

it is much shorter and far faster to use

L2 = list(L1[:3])  # "list" is redundant if L1 is a list.

Note that the functionally-oriented built-in functions such as map(), zip(), and friends can be a convenient accelerator for loops that perform a single task. For example to pair the elements of two lists together:

>>> list(zip([1, 2, 3], [4, 5, 6]))
[(1, 4), (2, 5), (3, 6)]

or to compute a number of sines:

>>> list(map(math.sin, (1, 2, 3, 4)))
[0.841470984808, 0.909297426826, 0.14112000806, -0.756802495308]

The operation completes very quickly in such cases.

Other examples include the join() and split() methods of string objects.

For example if s1..s7 are large (10K+) strings then "".join([s1,s2,s3,s4,s5,s6,s7]) may be far faster than the more obvious s1+s2+s3+s4+s5+s6+s7, since the “summation” will compute many subexpressions, whereas join() does all the copying in one pass. For manipulating strings, use the replace() and the format() methods on string objects. Use regular expressions only when you’re not dealing with constant string patterns.

Be sure to use the list.sort() built-in method to do sorting, and see the sorting mini-HOWTO for examples of moderately advanced usage. list.sort() beats other techniques for sorting in all but the most extreme circumstances.

Another common trick is to “push loops into functions or methods.” For example suppose you have a program that runs slowly and you use the profiler to determine that a Python function ff() is being called lots of times. If you notice that ff():

def ff(x):
    ... # do something with x computing result...
    return result

tends to be called in loops like:

list = map(ff, oldlist)

or:

for x in sequence:
    value = ff(x)
    ... # do something with value...

then you can often eliminate function call overhead by rewriting ff() to:

def ffseq(seq):
    resultseq = []
    for x in seq:
        ... # do something with x computing result...
        resultseq.append(result)
    return resultseq

and rewrite the two examples to list = ffseq(oldlist) and to:

for value in ffseq(sequence):
    ... # do something with value...

Single calls to ff(x) translate to ffseq([x])[0] with little penalty. Of course this technique is not always appropriate and there are other variants which you can figure out.

You can gain some performance by explicitly storing the results of a function or method lookup into a local variable. A loop like:

for key in token:
    dict[key] = dict.get(key, 0) + 1

resolves dict.get every iteration. If the method isn’t going to change, a slightly faster implementation is:

dict_get = dict.get  # look up the method once
for key in token:
    dict[key] = dict_get(key, 0) + 1

Default arguments can be used to determine values once, at compile time instead of at run time. This can only be done for functions or objects which will not be changed during program execution, such as replacing

def degree_sin(deg):
    return math.sin(deg * math.pi / 180.0)

with

def degree_sin(deg, factor=math.pi/180.0, sin=math.sin):
    return sin(deg * factor)

Because this trick uses default arguments for terms which should not be changed, it should only be used when you are not concerned with presenting a possibly confusing API to your users.

Core Language

Why am I getting an UnboundLocalError when the variable has a value?

It can be a surprise to get the UnboundLocalError in previously working code when it is modified by adding an assignment statement somewhere in the body of a function.

This code:

>>> x = 10
>>> def bar():
...     print(x)
>>> bar()
10

works, but this code:

>>> x = 10
>>> def foo():
...     print(x)
...     x += 1

results in an UnboundLocalError:

>>> foo()
Traceback (most recent call last):
  ...
UnboundLocalError: local variable 'x' referenced before assignment

This is because when you make an assignment to a variable in a scope, that variable becomes local to that scope and shadows any similarly named variable in the outer scope. Since the last statement in foo assigns a new value to x, the compiler recognizes it as a local variable. Consequently when the earlier print(x) attempts to print the uninitialized local variable and an error results.

In the example above you can access the outer scope variable by declaring it global:

>>> x = 10
>>> def foobar():
...     global x
...     print(x)
...     x += 1
>>> foobar()
10

This explicit declaration is required in order to remind you that (unlike the superficially analogous situation with class and instance variables) you are actually modifying the value of the variable in the outer scope:

>>> print(x)
11

You can do a similar thing in a nested scope using the nonlocal keyword:

>>> def foo():
...    x = 10
...    def bar():
...        nonlocal x
...        print(x)
...        x += 1
...    bar()
...    print(x)
>>> foo()
10
11

What are the rules for local and global variables in Python?

In Python, variables that are only referenced inside a function are implicitly global. If a variable is assigned a new value anywhere within the function’s body, it’s assumed to be a local. If a variable is ever assigned a new value inside the function, the variable is implicitly local, and you need to explicitly declare it as ‘global’.

Though a bit surprising at first, a moment’s consideration explains this. On one hand, requiring global for assigned variables provides a bar against unintended side-effects. On the other hand, if global was required for all global references, you’d be using global all the time. You’d have to declare as global every reference to a built-in function or to a component of an imported module. This clutter would defeat the usefulness of the global declaration for identifying side-effects.

How do I share global variables across modules?

The canonical way to share information across modules within a single program is to create a special module (often called config or cfg). Just import the config module in all modules of your application; the module then becomes available as a global name. Because there is only one instance of each module, any changes made to the module object get reflected everywhere. For example:

config.py:

x = 0   # Default value of the 'x' configuration setting

mod.py:

import config
config.x = 1

main.py:

import config
import mod
print(config.x)

Note that using a module is also the basis for implementing the Singleton design pattern, for the same reason.

What are the “best practices” for using import in a module?

In general, don’t use from modulename import *. Doing so clutters the importer’s namespace. Some people avoid this idiom even with the few modules that were designed to be imported in this manner. Modules designed in this manner include tkinter, and threading.

Import modules at the top of a file. Doing so makes it clear what other modules your code requires and avoids questions of whether the module name is in scope. Using one import per line makes it easy to add and delete module imports, but using multiple imports per line uses less screen space.

It’s good practice if you import modules in the following order:

  1. standard library modules – e.g. sys, os, getopt, re
  2. third-party library modules (anything installed in Python’s site-packages directory) – e.g. mx.DateTime, ZODB, PIL.Image, etc.
  3. locally-developed modules

Never use relative package imports. If you’re writing code that’s in the package.sub.m1 module and want to import package.sub.m2, do not just write from . import m2, even though it’s legal. Write from package.sub import m2 instead. See PEP 328 for details.

It is sometimes necessary to move imports to a function or class to avoid problems with circular imports. Gordon McMillan says:

Circular imports are fine where both modules use the “import <module>” form of import. They fail when the 2nd module wants to grab a name out of the first (“from module import name”) and the import is at the top level. That’s because names in the 1st are not yet available, because the first module is busy importing the 2nd.

In this case, if the second module is only used in one function, then the import can easily be moved into that function. By the time the import is called, the first module will have finished initializing, and the second module can do its import.

It may also be necessary to move imports out of the top level of code if some of the modules are platform-specific. In that case, it may not even be possible to import all of the modules at the top of the file. In this case, importing the correct modules in the corresponding platform-specific code is a good option.

Only move imports into a local scope, such as inside a function definition, if it’s necessary to solve a problem such as avoiding a circular import or are trying to reduce the initialization time of a module. This technique is especially helpful if many of the imports are unnecessary depending on how the program executes. You may also want to move imports into a function if the modules are only ever used in that function. Note that loading a module the first time may be expensive because of the one time initialization of the module, but loading a module multiple times is virtually free, costing only a couple of dictionary lookups. Even if the module name has gone out of scope, the module is probably available in sys.modules.

If only instances of a specific class use a module, then it is reasonable to import the module in the class’s __init__ method and then assign the module to an instance variable so that the module is always available (via that instance variable) during the life of the object. Note that to delay an import until the class is instantiated, the import must be inside a method. Putting the import inside the class but outside of any method still causes the import to occur when the module is initialized.

How can I pass optional or keyword parameters from one function to another?

Collect the arguments using the * and ** specifiers in the function’s parameter list; this gives you the positional arguments as a tuple and the keyword arguments as a dictionary. You can then pass these arguments when calling another function by using * and **:

def f(x, *args, **kwargs):
    ...
    kwargs['width'] = '14.3c'
    ...
    g(x, *args, **kwargs)

In the unlikely case that you care about Python versions older than 2.0, use apply():

def f(x, *args, **kwargs):
    ...
    kwargs['width'] = '14.3c'
    ...
    apply(g, (x,)+args, kwargs)

How do I write a function with output parameters (call by reference)?

Remember that arguments are passed by assignment in Python. Since assignment just creates references to objects, there’s no alias between an argument name in the caller and callee, and so no call-by-reference per se. You can achieve the desired effect in a number of ways.

  1. By returning a tuple of the results:

    def func2(a, b):
        a = 'new-value'        # a and b are local names
        b = b + 1              # assigned to new objects
        return a, b            # return new values
    
    x, y = 'old-value', 99
    x, y = func2(x, y)
    print(x, y)                # output: new-value 100
    

    This is almost always the clearest solution.

  2. By using global variables. This isn’t thread-safe, and is not recommended.

  3. By passing a mutable (changeable in-place) object:

    def func1(a):
        a[0] = 'new-value'     # 'a' references a mutable list
        a[1] = a[1] + 1        # changes a shared object
    
    args = ['old-value', 99]
    func1(args)
    print(args[0], args[1])    # output: new-value 100
    
  4. By passing in a dictionary that gets mutated:

    def func3(args):
        args['a'] = 'new-value'     # args is a mutable dictionary
        args['b'] = args['b'] + 1   # change it in-place
    
    args = {'a':' old-value', 'b': 99}
    func3(args)
    print(args['a'], args['b'])
    
  5. Or bundle up values in a class instance:

    class callByRef:
        def __init__(self, **args):
            for (key, value) in args.items():
                setattr(self, key, value)
    
    def func4(args):
        args.a = 'new-value'        # args is a mutable callByRef
        args.b = args.b + 1         # change object in-place
    
    args = callByRef(a='old-value', b=99)
    func4(args)
    print(args.a, args.b)
    

    There’s almost never a good reason to get this complicated.

Your best choice is to return a tuple containing the multiple results.

How do you make a higher order function in Python?

You have two choices: you can use nested scopes or you can use callable objects. For example, suppose you wanted to define linear(a,b) which returns a function f(x) that computes the value a*x+b. Using nested scopes:

def linear(a, b):
    def result(x):
        return a * x + b
    return result

Or using a callable object:

class linear:

    def __init__(self, a, b):
        self.a, self.b = a, b

    def __call__(self, x):
        return self.a * x + self.b

In both cases,

taxes = linear(0.3, 2)

gives a callable object where taxes(10e6) == 0.3 * 10e6 + 2.

The callable object approach has the disadvantage that it is a bit slower and results in slightly longer code. However, note that a collection of callables can share their signature via inheritance:

class exponential(linear):
    # __init__ inherited
    def __call__(self, x):
        return self.a * (x ** self.b)

Object can encapsulate state for several methods:

class counter:

    value = 0

    def set(self, x):
        self.value = x

    def up(self):
        self.value = self.value + 1

    def down(self):
        self.value = self.value - 1

count = counter()
inc, dec, reset = count.up, count.down, count.set

Here inc(), dec() and reset() act like functions which share the same counting variable.

How do I copy an object in Python?

In general, try copy.copy() or copy.deepcopy() for the general case. Not all objects can be copied, but most can.

Some objects can be copied more easily. Dictionaries have a copy() method:

newdict = olddict.copy()

Sequences can be copied by slicing:

new_l = l[:]

How can I find the methods or attributes of an object?

For an instance x of a user-defined class, dir(x) returns an alphabetized list of the names containing the instance attributes and methods and attributes defined by its class.

How can my code discover the name of an object?

Generally speaking, it can’t, because objects don’t really have names. Essentially, assignment always binds a name to a value; The same is true of def and class statements, but in that case the value is a callable. Consider the following code:

class A:
    pass

B = A

a = B()
b = a
print(b)
<__main__.A object at 0x16D07CC>
print(a)
<__main__.A object at 0x16D07CC>

Arguably the class has a name: even though it is bound to two names and invoked through the name B the created instance is still reported as an instance of class A. However, it is impossible to say whether the instance’s name is a or b, since both names are bound to the same value.

Generally speaking it should not be necessary for your code to “know the names” of particular values. Unless you are deliberately writing introspective programs, this is usually an indication that a change of approach might be beneficial.

In comp.lang.python, Fredrik Lundh once gave an excellent analogy in answer to this question:

The same way as you get the name of that cat you found on your porch: the cat (object) itself cannot tell you its name, and it doesn’t really care – so the only way to find out what it’s called is to ask all your neighbours (namespaces) if it’s their cat (object)...

....and don’t be surprised if you’ll find that it’s known by many names, or no name at all!

What’s up with the comma operator’s precedence?

Comma is not an operator in Python. Consider this session:

>>> "a" in "b", "a"
(False, 'a')

Since the comma is not an operator, but a separator between expressions the above is evaluated as if you had entered:

>>> ("a" in "b"), "a"

not:

>>> "a" in ("b", "a")

The same is true of the various assignment operators (=, += etc). They are not truly operators but syntactic delimiters in assignment statements.

Is there an equivalent of C’s ”?:” ternary operator?

Yes, this feature was added in Python 2.5. The syntax would be as follows:

[on_true] if [expression] else [on_false]

x, y = 50, 25

small = x if x < y else y

For versions previous to 2.5 the answer would be ‘No’.

In many cases you can mimic a ? b : c with a and b or c, but there’s a flaw: if b is zero (or empty, or None – anything that tests false) then c will be selected instead. In many cases you can prove by looking at the code that this can’t happen (e.g. because b is a constant or has a type that can never be false), but in general this can be a problem.

Tim Peters (who wishes it was Steve Majewski) suggested the following solution: (a and [b] or [c])[0]. Because [b] is a singleton list it is never false, so the wrong path is never taken; then applying [0] to the whole thing gets the b or c that you really wanted. Ugly, but it gets you there in the rare cases where it is really inconvenient to rewrite your code using ‘if’.

The best course is usually to write a simple if...else statement. Another solution is to implement the ?: operator as a function:

def q(cond, on_true, on_false):
    if cond:
        if not isfunction(on_true):
            return on_true
        else:
            return on_true()
    else:
        if not isfunction(on_false):
            return on_false
        else:
            return on_false()

In most cases you’ll pass b and c directly: q(a, b, c). To avoid evaluating b or c when they shouldn’t be, encapsulate them within a lambda function, e.g.: q(a, lambda: b, lambda: c).

It has been asked why Python has no if-then-else expression. There are several answers: many languages do just fine without one; it can easily lead to less readable code; no sufficiently “Pythonic” syntax has been discovered; a search of the standard library found remarkably few places where using an if-then-else expression would make the code more understandable.

In 2002, PEP 308 was written proposing several possible syntaxes and the community was asked to vote on the issue. The vote was inconclusive. Most people liked one of the syntaxes, but also hated other syntaxes; many votes implied that people preferred no ternary operator rather than having a syntax they hated.

Is it possible to write obfuscated one-liners in Python?

Yes. Usually this is done by nesting lambda within lambda. See the following three examples, due to Ulf Bartelt:

from functools import reduce

# Primes < 1000
print(list(filter(None,map(lambda y:y*reduce(lambda x,y:x*y!=0,
map(lambda x,y=y:y%x,range(2,int(pow(y,0.5)+1))),1),range(2,1000)))))

# First 10 Fibonacci numbers
print(list(map(lambda x,f=lambda x,f:(f(x-1,f)+f(x-2,f)) if x>1 else 1:
f(x,f), range(10))))

# Mandelbrot set
print((lambda Ru,Ro,Iu,Io,IM,Sx,Sy:reduce(lambda x,y:x+y,map(lambda y,
Iu=Iu,Io=Io,Ru=Ru,Ro=Ro,Sy=Sy,L=lambda yc,Iu=Iu,Io=Io,Ru=Ru,Ro=Ro,i=IM,
Sx=Sx,Sy=Sy:reduce(lambda x,y:x+y,map(lambda x,xc=Ru,yc=yc,Ru=Ru,Ro=Ro,
i=i,Sx=Sx,F=lambda xc,yc,x,y,k,f=lambda xc,yc,x,y,k,f:(k<=0)or (x*x+y*y
>=4.0) or 1+f(xc,yc,x*x-y*y+xc,2.0*x*y+yc,k-1,f):f(xc,yc,x,y,k,f):chr(
64+F(Ru+x*(Ro-Ru)/Sx,yc,0,0,i)),range(Sx))):L(Iu+y*(Io-Iu)/Sy),range(Sy
))))(-2.1, 0.7, -1.2, 1.2, 30, 80, 24))
#    \___ ___/  \___ ___/  |   |   |__ lines on screen
#        V          V      |   |______ columns on screen
#        |          |      |__________ maximum of "iterations"
#        |          |_________________ range on y axis
#        |____________________________ range on x axis

Don’t try this at home, kids!

Numbers and strings

How do I specify hexadecimal and octal integers?

To specify an octal digit, precede the octal value with a zero, and then a lower or uppercase “o”. For example, to set the variable “a” to the octal value “10” (8 in decimal), type:

>>> a = 0o10
>>> a
8

Hexadecimal is just as easy. Simply precede the hexadecimal number with a zero, and then a lower or uppercase “x”. Hexadecimal digits can be specified in lower or uppercase. For example, in the Python interpreter:

>>> a = 0xa5
>>> a
165
>>> b = 0XB2
>>> b
178

Why does -22 // 10 return -3?

It’s primarily driven by the desire that i % j have the same sign as j. If you want that, and also want:

i == (i // j) * j + (i % j)

then integer division has to return the floor. C also requires that identity to hold, and then compilers that truncate i // j need to make i % j have the same sign as i.

There are few real use cases for i % j when j is negative. When j is positive, there are many, and in virtually all of them it’s more useful for i % j to be >= 0. If the clock says 10 now, what did it say 200 hours ago? -190 % 12 == 2 is useful; -190 % 12 == -10 is a bug waiting to bite.

How do I convert a string to a number?

For integers, use the built-in int() type constructor, e.g. int('144') == 144. Similarly, float() converts to floating-point, e.g. float('144') == 144.0.

By default, these interpret the number as decimal, so that int('0144') == 144 and int('0x144') raises ValueError. int(string, base) takes the base to convert from as a second optional argument, so int('0x144', 16) == 324. If the base is specified as 0, the number is interpreted using Python’s rules: a leading ‘0’ indicates octal, and ‘0x’ indicates a hex number.

Do not use the built-in function eval() if all you need is to convert strings to numbers. eval() will be significantly slower and it presents a security risk: someone could pass you a Python expression that might have unwanted side effects. For example, someone could pass __import__('os').system("rm -rf $HOME") which would erase your home directory.

eval() also has the effect of interpreting numbers as Python expressions, so that e.g. eval('09') gives a syntax error because Python does not allow leading ‘0’ in a decimal number (except ‘0’).

How do I convert a number to a string?

To convert, e.g., the number 144 to the string ‘144’, use the built-in type constructor str(). If you want a hexadecimal or octal representation, use the built-in functions hex() or oct(). For fancy formatting, see the String Formatting section, e.g. "{:04d}".format(144) yields '0144' and "{:.3f}".format(1/3) yields '0.333'.

How do I modify a string in place?

You can’t, because strings are immutable. If you need an object with this ability, try converting the string to a list or use the array module:

>>> s = "Hello, world"
>>> a = list(s)
>>> print(a)
['H', 'e', 'l', 'l', 'o', ',', ' ', 'w', 'o', 'r', 'l', 'd']
>>> a[7:] = list("there!")
>>> ''.join(a)
'Hello, there!'

>>> import array
>>> a = array.array('u', s)
>>> print(a)
array('u', 'Hello, world')
>>> a[0] = 'y'
>>> print(a)
array('u', 'yello world')
>>> a.tounicode()
'yello, world'

How do I use strings to call functions/methods?

There are various techniques.

  • The best is to use a dictionary that maps strings to functions. The primary advantage of this technique is that the strings do not need to match the names of the functions. This is also the primary technique used to emulate a case construct:

    def a():
        pass
    
    def b():
        pass
    
    dispatch = {'go': a, 'stop': b}  # Note lack of parens for funcs
    
    dispatch[get_input()]()  # Note trailing parens to call function
    
  • Use the built-in function getattr():

    import foo
    getattr(foo, 'bar')()
    

    Note that getattr() works on any object, including classes, class instances, modules, and so on.

    This is used in several places in the standard library, like this:

    class Foo:
        def do_foo(self):
            ...
    
        def do_bar(self):
            ...
    
    f = getattr(foo_instance, 'do_' + opname)
    f()
    
  • Use locals() or eval() to resolve the function name:

    def myFunc():
        print("hello")
    
    fname = "myFunc"
    
    f = locals()[fname]
    f()
    
    f = eval(fname)
    f()
    

    Note: Using eval() is slow and dangerous. If you don’t have absolute control over the contents of the string, someone could pass a string that resulted in an arbitrary function being executed.

Is there an equivalent to Perl’s chomp() for removing trailing newlines from strings?

Starting with Python 2.2, you can use S.rstrip("\r\n") to remove all occurrences of any line terminator from the end of the string S without removing other trailing whitespace. If the string S represents more than one line, with several empty lines at the end, the line terminators for all the blank lines will be removed:

>>> lines = ("line 1 \r\n"
...          "\r\n"
...          "\r\n")
>>> lines.rstrip("\n\r")
'line 1 '

Since this is typically only desired when reading text one line at a time, using S.rstrip() this way works well.

For older versions of Python, there are two partial substitutes:

  • If you want to remove all trailing whitespace, use the rstrip() method of string objects. This removes all trailing whitespace, not just a single newline.
  • Otherwise, if there is only one line in the string S, use S.splitlines()[0].

Is there a scanf() or sscanf() equivalent?

Not as such.

For simple input parsing, the easiest approach is usually to split the line into whitespace-delimited words using the split() method of string objects and then convert decimal strings to numeric values using int() or float(). split() supports an optional “sep” parameter which is useful if the line uses something other than whitespace as a separator.

For more complicated input parsing, regular expressions are more powerful than C’s sscanf() and better suited for the task.

Sequences (Tuples/Lists)

How do I convert between tuples and lists?

The type constructor tuple(seq) converts any sequence (actually, any iterable) into a tuple with the same items in the same order.

For example, tuple([1, 2, 3]) yields (1, 2, 3) and tuple('abc') yields ('a', 'b', 'c'). If the argument is a tuple, it does not make a copy but returns the same object, so it is cheap to call tuple() when you aren’t sure that an object is already a tuple.

The type constructor list(seq) converts any sequence or iterable into a list with the same items in the same order. For example, list((1, 2, 3)) yields [1, 2, 3] and list('abc') yields ['a', 'b', 'c']. If the argument is a list, it makes a copy just like seq[:] would.

What’s a negative index?

Python sequences are indexed with positive numbers and negative numbers. For positive numbers 0 is the first index 1 is the second index and so forth. For negative indices -1 is the last index and -2 is the penultimate (next to last) index and so forth. Think of seq[-n] as the same as seq[len(seq)-n].

Using negative indices can be very convenient. For example S[:-1] is all of the string except for its last character, which is useful for removing the trailing newline from a string.

How do I iterate over a sequence in reverse order?

Use the reversed() built-in function, which is new in Python 2.4:

for x in reversed(sequence):
    ... # do something with x...

This won’t touch your original sequence, but build a new copy with reversed order to iterate over.

With Python 2.3, you can use an extended slice syntax:

for x in sequence[::-1]:
    ... # do something with x...

How do you remove duplicates from a list?

See the Python Cookbook for a long discussion of many ways to do this:

If you don’t mind reordering the list, sort it and then scan from the end of the list, deleting duplicates as you go:

if mylist:
    mylist.sort()
    last = mylist[-1]
    for i in range(len(mylist)-2, -1, -1):
        if last == mylist[i]:
            del mylist[i]
        else:
            last = mylist[i]

If all elements of the list may be used as dictionary keys (i.e. they are all hashable) this is often faster

d = {}
for x in mylist:
    d[x] = 1
mylist = list(d.keys())

In Python 2.5 and later, the following is possible instead:

mylist = list(set(mylist))

This converts the list into a set, thereby removing duplicates, and then back into a list.

How do you make an array in Python?

Use a list:

["this", 1, "is", "an", "array"]

Lists are equivalent to C or Pascal arrays in their time complexity; the primary difference is that a Python list can contain objects of many different types.

The array module also provides methods for creating arrays of fixed types with compact representations, but they are slower to index than lists. Also note that the Numeric extensions and others define array-like structures with various characteristics as well.

To get Lisp-style linked lists, you can emulate cons cells using tuples:

lisp_list = ("like",  ("this",  ("example", None) ) )

If mutability is desired, you could use lists instead of tuples. Here the analogue of lisp car is lisp_list[0] and the analogue of cdr is lisp_list[1]. Only do this if you’re sure you really need to, because it’s usually a lot slower than using Python lists.

How do I create a multidimensional list?

You probably tried to make a multidimensional array like this:

A = [[None] * 2] * 3

This looks correct if you print it:

>>> A
[[None, None], [None, None], [None, None]]

But when you assign a value, it shows up in multiple places:

>>> A[0][0] = 5
>>> A
[[5, None], [5, None], [5, None]]

The reason is that replicating a list with * doesn’t create copies, it only creates references to the existing objects. The *3 creates a list containing 3 references to the same list of length two. Changes to one row will show in all rows, which is almost certainly not what you want.

The suggested approach is to create a list of the desired length first and then fill in each element with a newly created list:

A = [None] * 3
for i in range(3):
    A[i] = [None] * 2

This generates a list containing 3 different lists of length two. You can also use a list comprehension:

w, h = 2, 3
A = [[None] * w for i in range(h)]

Or, you can use an extension that provides a matrix datatype; Numeric Python is the best known.

How do I apply a method to a sequence of objects?

Use a list comprehension:

result = [obj.method() for obj in mylist]

Dictionaries

How can I get a dictionary to display its keys in a consistent order?

You can’t. Dictionaries store their keys in an unpredictable order, so the display order of a dictionary’s elements will be similarly unpredictable.

This can be frustrating if you want to save a printable version to a file, make some changes and then compare it with some other printed dictionary. In this case, use the pprint module to pretty-print the dictionary; the items will be presented in order sorted by the key.

A more complicated solution is to subclass dict to create a SortedDict class that prints itself in a predictable order. Here’s one simpleminded implementation of such a class:

class SortedDict(dict):
    def __repr__(self):
        keys = sorted(self.keys())
        result = ("{!r}: {!r}".format(k, self[k]) for k in keys)
        return "{{{}}}".format(", ".join(result))

    __str__ = __repr__

This will work for many common situations you might encounter, though it’s far from a perfect solution. The largest flaw is that if some values in the dictionary are also dictionaries, their values won’t be presented in any particular order.

I want to do a complicated sort: can you do a Schwartzian Transform in Python?

The technique, attributed to Randal Schwartz of the Perl community, sorts the elements of a list by a metric which maps each element to its “sort value”. In Python, just use the key argument for the sort() method:

Isorted = L[:]
Isorted.sort(key=lambda s: int(s[10:15]))

The key argument is new in Python 2.4, for older versions this kind of sorting is quite simple to do with list comprehensions. To sort a list of strings by their uppercase values:

tmp1 = [(x.upper(), x) for x in L]  # Schwartzian transform
tmp1.sort()
Usorted = [x[1] for x in tmp1]

To sort by the integer value of a subfield extending from positions 10-15 in each string:

tmp2 = [(int(s[10:15]), s) for s in L]  # Schwartzian transform
tmp2.sort()
Isorted = [x[1] for x in tmp2]

For versions prior to 3.0, Isorted may also be computed by

def intfield(s):
    return int(s[10:15])

def Icmp(s1, s2):
    return cmp(intfield(s1), intfield(s2))

Isorted = L[:]
Isorted.sort(Icmp)

but since this method calls intfield() many times for each element of L, it is slower than the Schwartzian Transform.

How can I sort one list by values from another list?

Merge them into an iterator of tuples, sort the resulting list, and then pick out the element you want.

>>> list1 = ["what", "I'm", "sorting", "by"]
>>> list2 = ["something", "else", "to", "sort"]
>>> pairs = zip(list1, list2)
>>> pairs = sorted(pairs)
>>> pairs
[("I'm", 'else'), ('by', 'sort'), ('sorting', 'to'), ('what', 'something')]
>>> result = [x[1] for x in pairs]
>>> result
['else', 'sort', 'to', 'something']

An alternative for the last step is:

>>> result = []
>>> for p in pairs: result.append(p[1])

If you find this more legible, you might prefer to use this instead of the final list comprehension. However, it is almost twice as slow for long lists. Why? First, the append() operation has to reallocate memory, and while it uses some tricks to avoid doing that each time, it still has to do it occasionally, and that costs quite a bit. Second, the expression “result.append” requires an extra attribute lookup, and third, there’s a speed reduction from having to make all those function calls.

Objects

What is a class?

A class is the particular object type created by executing a class statement. Class objects are used as templates to create instance objects, which embody both the data (attributes) and code (methods) specific to a datatype.

A class can be based on one or more other classes, called its base class(es). It then inherits the attributes and methods of its base classes. This allows an object model to be successively refined by inheritance. You might have a generic Mailbox class that provides basic accessor methods for a mailbox, and subclasses such as MboxMailbox, MaildirMailbox, OutlookMailbox that handle various specific mailbox formats.

What is a method?

A method is a function on some object x that you normally call as x.name(arguments...). Methods are defined as functions inside the class definition:

class C:
    def meth (self, arg):
        return arg * 2 + self.attribute

What is self?

Self is merely a conventional name for the first argument of a method. A method defined as meth(self, a, b, c) should be called as x.meth(a, b, c) for some instance x of the class in which the definition occurs; the called method will think it is called as meth(x, a, b, c).

See also Why must ‘self’ be used explicitly in method definitions and calls?.

How do I check if an object is an instance of a given class or of a subclass of it?

Use the built-in function isinstance(obj, cls). You can check if an object is an instance of any of a number of classes by providing a tuple instead of a single class, e.g. isinstance(obj, (class1, class2, ...)), and can also check whether an object is one of Python’s built-in types, e.g. isinstance(obj, str) or isinstance(obj, (int, float, complex)).

Note that most programs do not use isinstance() on user-defined classes very often. If you are developing the classes yourself, a more proper object-oriented style is to define methods on the classes that encapsulate a particular behaviour, instead of checking the object’s class and doing a different thing based on what class it is. For example, if you have a function that does something:

def search(obj):
    if isinstance(obj, Mailbox):
        # ... code to search a mailbox
    elif isinstance(obj, Document):
        # ... code to search a document
    elif ...

A better approach is to define a search() method on all the classes and just call it:

class Mailbox:
    def search(self):
        # ... code to search a mailbox

class Document:
    def search(self):
        # ... code to search a document

obj.search()

What is delegation?

Delegation is an object oriented technique (also called a design pattern). Let’s say you have an object x and want to change the behaviour of just one of its methods. You can create a new class that provides a new implementation of the method you’re interested in changing and delegates all other methods to the corresponding method of x.

Python programmers can easily implement delegation. For example, the following class implements a class that behaves like a file but converts all written data to uppercase:

class UpperOut:

    def __init__(self, outfile):
        self._outfile = outfile

    def write(self, s):
        self._outfile.write(s.upper())

    def __getattr__(self, name):
        return getattr(self._outfile, name)

Here the UpperOut class redefines the write() method to convert the argument string to uppercase before calling the underlying self.__outfile.write() method. All other methods are delegated to the underlying self.__outfile object. The delegation is accomplished via the __getattr__ method; consult the language reference for more information about controlling attribute access.

Note that for more general cases delegation can get trickier. When attributes must be set as well as retrieved, the class must define a __setattr__() method too, and it must do so carefully. The basic implementation of __setattr__() is roughly equivalent to the following:

class X:
    ...
    def __setattr__(self, name, value):
        self.__dict__[name] = value
    ...

Most __setattr__() implementations must modify self.__dict__ to store local state for self without causing an infinite recursion.

How do I call a method defined in a base class from a derived class that overrides it?

Use the built-in super() function:

class Derived(Base):
    def meth (self):
        super(Derived, self).meth()

For version prior to 3.0, you may be using classic classes: For a class definition such as class Derived(Base): ... you can call method meth() defined in Base (or one of Base‘s base classes) as Base.meth(self, arguments...). Here, Base.meth is an unbound method, so you need to provide the self argument.

How can I organize my code to make it easier to change the base class?

You could define an alias for the base class, assign the real base class to it before your class definition, and use the alias throughout your class. Then all you have to change is the value assigned to the alias. Incidentally, this trick is also handy if you want to decide dynamically (e.g. depending on availability of resources) which base class to use. Example:

BaseAlias = <real base class>

class Derived(BaseAlias):
    def meth(self):
        BaseAlias.meth(self)
        ...

How do I create static class data and static class methods?

Both static data and static methods (in the sense of C++ or Java) are supported in Python.

For static data, simply define a class attribute. To assign a new value to the attribute, you have to explicitly use the class name in the assignment:

class C:
    count = 0   # number of times C.__init__ called

    def __init__(self):
        C.count = C.count + 1

    def getcount(self):
        return C.count  # or return self.count

c.count also refers to C.count for any c such that isinstance(c, C) holds, unless overridden by c itself or by some class on the base-class search path from c.__class__ back to C.

Caution: within a method of C, an assignment like self.count = 42 creates a new and unrelated instance named “count” in self‘s own dict. Rebinding of a class-static data name must always specify the class whether inside a method or not:

C.count = 314

Static methods are possible since Python 2.2:

class C:
    def static(arg1, arg2, arg3):
        # No 'self' parameter!
        ...
    static = staticmethod(static)

With Python 2.4’s decorators, this can also be written as

class C:
    @staticmethod
    def static(arg1, arg2, arg3):
        # No 'self' parameter!
        ...

However, a far more straightforward way to get the effect of a static method is via a simple module-level function:

def getcount():
    return C.count

If your code is structured so as to define one class (or tightly related class hierarchy) per module, this supplies the desired encapsulation.

How can I overload constructors (or methods) in Python?

This answer actually applies to all methods, but the question usually comes up first in the context of constructors.

In C++ you’d write

class C {
    C() { cout << "No arguments\n"; }
    C(int i) { cout << "Argument is " << i << "\n"; }
}

In Python you have to write a single constructor that catches all cases using default arguments. For example:

class C:
    def __init__(self, i=None):
        if i is None:
            print("No arguments")
        else:
            print("Argument is", i)

This is not entirely equivalent, but close enough in practice.

You could also try a variable-length argument list, e.g.

def __init__(self, *args):
    ...

The same approach works for all method definitions.

I try to use __spam and I get an error about _SomeClassName__spam.

Variable names with double leading underscores are “mangled” to provide a simple but effective way to define class private variables. Any identifier of the form __spam (at least two leading underscores, at most one trailing underscore) is textually replaced with _classname__spam, where classname is the current class name with any leading underscores stripped.

This doesn’t guarantee privacy: an outside user can still deliberately access the “_classname__spam” attribute, and private values are visible in the object’s __dict__. Many Python programmers never bother to use private variable names at all.

My class defines __del__ but it is not called when I delete the object.

There are several possible reasons for this.

The del statement does not necessarily call __del__() – it simply decrements the object’s reference count, and if this reaches zero __del__() is called.

If your data structures contain circular links (e.g. a tree where each child has a parent reference and each parent has a list of children) the reference counts will never go back to zero. Once in a while Python runs an algorithm to detect such cycles, but the garbage collector might run some time after the last reference to your data structure vanishes, so your __del__() method may be called at an inconvenient and random time. This is inconvenient if you’re trying to reproduce a problem. Worse, the order in which object’s __del__() methods are executed is arbitrary. You can run gc.collect() to force a collection, but there are pathological cases where objects will never be collected.

Despite the cycle collector, it’s still a good idea to define an explicit close() method on objects to be called whenever you’re done with them. The close() method can then remove attributes that refer to subobjecs. Don’t call __del__() directly – __del__() should call close() and close() should make sure that it can be called more than once for the same object.

Another way to avoid cyclical references is to use the weakref module, which allows you to point to objects without incrementing their reference count. Tree data structures, for instance, should use weak references for their parent and sibling references (if they need them!).

Finally, if your __del__() method raises an exception, a warning message is printed to sys.stderr.

How do I get a list of all instances of a given class?

Python does not keep track of all instances of a class (or of a built-in type). You can program the class’s constructor to keep track of all instances by keeping a list of weak references to each instance.

Modules

How do I create a .pyc file?

When a module is imported for the first time (or when the source is more recent than the current compiled file) a .pyc file containing the compiled code should be created in the same directory as the .py file.

One reason that a .pyc file may not be created is permissions problems with the directory. This can happen, for example, if you develop as one user but run as another, such as if you are testing with a web server. Creation of a .pyc file is automatic if you’re importing a module and Python has the ability (permissions, free space, etc...) to write the compiled module back to the directory.

Running Python on a top level script is not considered an import and no .pyc will be created. For example, if you have a top-level module abc.py that imports another module xyz.py, when you run abc, xyz.pyc will be created since xyz is imported, but no abc.pyc file will be created since abc.py isn’t being imported.

If you need to create abc.pyc – that is, to create a .pyc file for a module that is not imported – you can, using the py_compile and compileall modules.

The py_compile module can manually compile any module. One way is to use the compile() function in that module interactively:

>>> import py_compile
>>> py_compile.compile('abc.py')

This will write the .pyc to the same location as abc.py (or you can override that with the optional parameter cfile).

You can also automatically compile all files in a directory or directories using the compileall module. You can do it from the shell prompt by running compileall.py and providing the path of a directory containing Python files to compile:

python -m compileall .

How do I find the current module name?

A module can find out its own module name by looking at the predefined global variable __name__. If this has the value '__main__', the program is running as a script. Many modules that are usually used by importing them also provide a command-line interface or a self-test, and only execute this code after checking __name__:

def main():
    print('Running test...')
    ...

if __name__ == '__main__':
    main()

How can I have modules that mutually import each other?

Suppose you have the following modules:

foo.py:

from bar import bar_var
foo_var = 1

bar.py:

from foo import foo_var
bar_var = 2

The problem is that the interpreter will perform the following steps:

  • main imports foo
  • Empty globals for foo are created
  • foo is compiled and starts executing
  • foo imports bar
  • Empty globals for bar are created
  • bar is compiled and starts executing
  • bar imports foo (which is a no-op since there already is a module named foo)
  • bar.foo_var = foo.foo_var

The last step fails, because Python isn’t done with interpreting foo yet and the global symbol dictionary for foo is still empty.

The same thing happens when you use import foo, and then try to access foo.foo_var in global code.

There are (at least) three possible workarounds for this problem.

Guido van Rossum recommends avoiding all uses of from <module> import ..., and placing all code inside functions. Initializations of global variables and class variables should use constants or built-in functions only. This means everything from an imported module is referenced as <module>.<name>.

Jim Roskind suggests performing steps in the following order in each module:

  • exports (globals, functions, and classes that don’t need imported base classes)
  • import statements
  • active code (including globals that are initialized from imported values).

van Rossum doesn’t like this approach much because the imports appear in a strange place, but it does work.

Matthias Urlichs recommends restructuring your code so that the recursive import is not necessary in the first place.

These solutions are not mutually exclusive.

__import__(‘x.y.z’) returns <module ‘x’>; how do I get z?

Try:

__import__('x.y.z').y.z

For more realistic situations, you may have to do something like

m = __import__(s)
for i in s.split(".")[1:]:
    m = getattr(m, i)

See importlib for a convenience function called import_module().

When I edit an imported module and reimport it, the changes don’t show up. Why does this happen?

For reasons of efficiency as well as consistency, Python only reads the module file on the first time a module is imported. If it didn’t, in a program consisting of many modules where each one imports the same basic module, the basic module would be parsed and re-parsed many times. To force rereading of a changed module, do this:

import imp
import modname
imp.reload(modname)

Warning: this technique is not 100% fool-proof. In particular, modules containing statements like

from modname import some_objects

will continue to work with the old version of the imported objects. If the module contains class definitions, existing class instances will not be updated to use the new class definition. This can result in the following paradoxical behaviour:

>>> import imp
>>> import cls
>>> c = cls.C()                # Create an instance of C
>>> imp.reload(cls)
<module 'cls' from 'cls.py'>
>>> isinstance(c, cls.C)       # isinstance is false?!?
False

The nature of the problem is made clear if you print out the “identity” of the class objects:

>>> hex(id(c.__class__))
'0x7352a0'
>>> hex(id(cls.C))
'0x4198d0'