PxSpuDispatcher.h
Go to the documentation of this file.00001 // This code contains NVIDIA Confidential Information and is disclosed to you 00002 // under a form of NVIDIA software license agreement provided separately to you. 00003 // 00004 // Notice 00005 // NVIDIA Corporation and its licensors retain all intellectual property and 00006 // proprietary rights in and to this software and related documentation and 00007 // any modifications thereto. Any use, reproduction, disclosure, or 00008 // distribution of this software and related documentation without an express 00009 // license agreement from NVIDIA Corporation is strictly prohibited. 00010 // 00011 // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES 00012 // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO 00013 // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, 00014 // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. 00015 // 00016 // Information and code furnished is believed to be accurate and reliable. 00017 // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such 00018 // information or for any infringement of patents or other rights of third parties that may 00019 // result from its use. No license is granted by implication or otherwise under any patent 00020 // or patent rights of NVIDIA Corporation. Details are subject to change without notice. 00021 // This code supersedes and replaces all information previously supplied. 00022 // NVIDIA Corporation products are not authorized for use as critical 00023 // components in life support devices or systems without express written approval of 00024 // NVIDIA Corporation. 00025 // 00026 // Copyright (c) 2008-2012 NVIDIA Corporation. All rights reserved. 00027 00028 #ifndef PX_SPU_DISPATCHER_H 00029 #define PX_SPU_DISPATCHER_H 00030 00031 #include "foundation/Px.h" 00032 00033 #ifndef PX_DOXYGEN 00034 namespace physx 00035 { 00036 #endif 00037 00038 namespace pxtask 00039 { 00040 00041 class SpuTask; 00042 00051 class SpuDispatcher 00052 { 00053 public: 00065 virtual void submitTask( SpuTask& task ) = 0; 00066 00067 virtual ~SpuDispatcher() {} 00068 }; 00069 00070 } // end pxtask namespace 00071 00072 #ifndef PX_DOXYGEN 00073 } // end physx namespace 00074 #endif 00075 00076 #endif
Copyright © 2008-2012 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. www.nvidia.com