Value
Name | Description | Value |
---|---|---|
NoiseDistribution.GAUSSIAN | Distributes color values of noise along a bell-shaped curve, creating a speckled effect. | int 2 |
NoiseDistribution.UNIFORM | Distributes color values of noise using random numbers between 0 and plus or minus the specified value, creating a subtle effect. | int 1 |
Usage
In function
void ArtLayer.applyAddNoise (amount: number, distribution: NoiseDistribution, monochromatic: bool)
void ArtLayer.applyLensBlur ([source: DepthMapSource=DepthMapSource.NONE][, focalDistance: int=0][, invertDepthMap: bool=false][, shape: Geometry=Geometry.HEXAGON][, radius: int=15][, bladeCurvature: int=0][, rotation: int=0][, brightness: int=0][, threshold: int=0][, amount: int=0][, distribution: NoiseDistribution=NoiseDistribution.UNIFORM][, monochromatic: bool=false])
Jongware, 28-Aug-2012 v3.0.3i | Contents :: Index |