| addChunkOverlaps(IntPair *supportGraphEdges, uint32_t numSupportGraphEdges)=0 | nvidia::apex::DestructibleAsset | [pure virtual] |
| applyTransformation(const PxMat44 &transformation, float scale)=0 | nvidia::apex::DestructibleAsset | [pure virtual] |
| applyTransformation(const PxMat44 &transformation)=0 | nvidia::apex::DestructibleAsset | [pure virtual] |
| cacheChunkOverlapsUpToDepth(int32_t depth=-1)=0 | nvidia::apex::DestructibleAsset | [pure virtual] |
| ChunkAndDescendentsDoNotFracture enum value | nvidia::apex::DestructibleAsset | |
| ChunkDoesNotCrumble enum value | nvidia::apex::DestructibleAsset | |
| ChunkDoesNotFracture enum value | nvidia::apex::DestructibleAsset | |
| ChunkEnvironmentallySupported enum value | nvidia::apex::DestructibleAsset | |
| ChunkFlags enum name | nvidia::apex::DestructibleAsset | |
| ChunkIsInstanced enum value | nvidia::apex::DestructibleAsset | |
| ChunkRuntimeFracture enum value | nvidia::apex::DestructibleAsset | |
| clearChunkOverlaps(int32_t depth=-1, bool keepCachedFlag=false)=0 | nvidia::apex::DestructibleAsset | [pure virtual] |
| createDestructibleActorFromDeserializedState(::NvParameterized::Interface *actorParams, Scene &apexScene)=0 | nvidia::apex::DestructibleAsset | [pure virtual] |
| getActorTransformCount() const =0 | nvidia::apex::DestructibleAsset | [pure virtual] |
| getActorTransforms() const =0 | nvidia::apex::DestructibleAsset | [pure virtual] |
| getCachedOverlapCountAtDepth(uint32_t depth) const =0 | nvidia::apex::DestructibleAsset | [pure virtual] |
| getCachedOverlapsAtDepth(uint32_t depth) const =0 | nvidia::apex::DestructibleAsset | [pure virtual] |
| getChunkActorLocalBounds(uint32_t chunkIndex) const =0 | nvidia::apex::DestructibleAsset | [pure virtual] |
| getChunkCount() const =0 | nvidia::apex::DestructibleAsset | [pure virtual] |
| getChunkDepth(uint32_t chunkIndex) const =0 | nvidia::apex::DestructibleAsset | [pure virtual] |
| getChunkFlags(uint32_t chunkIndex) const =0 | nvidia::apex::DestructibleAsset | [pure virtual] |
| getChunkParentIndex(uint32_t chunkIndex) const =0 | nvidia::apex::DestructibleAsset | [pure virtual] |
| getChunkPositionOffset(uint32_t chunkIndex) const =0 | nvidia::apex::DestructibleAsset | [pure virtual] |
| getChunkUVOffset(uint32_t chunkIndex) const =0 | nvidia::apex::DestructibleAsset | [pure virtual] |
| getCrumbleEmitterName() const =0 | nvidia::apex::DestructibleAsset | [pure virtual] |
| getDepthCount() const =0 | nvidia::apex::DestructibleAsset | [pure virtual] |
| getDestructibleInitParameters() const =0 | nvidia::apex::DestructibleAsset | [pure virtual] |
| getDestructibleParameters() const =0 | nvidia::apex::DestructibleAsset | [pure virtual] |
| getDustEmitterName() const =0 | nvidia::apex::DestructibleAsset | [pure virtual] |
| getInstancedChunkMeshCount() const =0 | nvidia::apex::DestructibleAsset | [pure virtual] |
| getPartConvexHullArray(const uint32_t partIndex) const =0 | nvidia::apex::DestructibleAsset | [pure virtual] |
| getPartConvexHullCount(const uint32_t partIndex) const =0 | nvidia::apex::DestructibleAsset | [pure virtual] |
| getPartIndex(uint32_t chunkIndex) const =0 | nvidia::apex::DestructibleAsset | [pure virtual] |
| getRenderMeshAsset() const =0 | nvidia::apex::DestructibleAsset | [pure virtual] |
| getScatterMeshAssetCount() const =0 | nvidia::apex::DestructibleAsset | [pure virtual] |
| getScatterMeshAssets() const =0 | nvidia::apex::DestructibleAsset | [pure virtual] |
| getStats(DestructibleAssetStats &stats) const =0 | nvidia::apex::DestructibleAsset | [pure virtual] |
| rebuildCollisionGeometry(uint32_t partIndex, const DestructibleGeometryDesc &geometryDesc)=0 | nvidia::apex::DestructibleAsset | [pure virtual] |
| releaseDestructibleActor(DestructibleActor &actor)=0 | nvidia::apex::DestructibleAsset | [pure virtual] |
| removeChunkOverlaps(IntPair *supportGraphEdges, uint32_t numSupportGraphEdges, bool keepCachedFlagIfEmpty)=0 | nvidia::apex::DestructibleAsset | [pure virtual] |
| setRenderMeshAsset(RenderMeshAsset *)=0 | nvidia::apex::DestructibleAsset | [pure virtual] |
| ~DestructibleAsset() | nvidia::apex::DestructibleAsset | [inline, protected, virtual] |