nvidia::apex::BasicIosAssetAuthoring Member List
This is the complete list of members for nvidia::apex::BasicIosAssetAuthoring, including all inherited members.
| setCollisionGroupMaskName(const char *collisionGroupMaskName)=0 | nvidia::apex::BasicIosAssetAuthoring | [pure virtual] |
| setCollisionGroupName(const char *collisionGroupName)=0 | nvidia::apex::BasicIosAssetAuthoring | [pure virtual] |
| setMaxInjectedParticleCount(float count)=0 | nvidia::apex::BasicIosAssetAuthoring | [pure virtual] |
| setMaxParticleCount(uint32_t count)=0 | nvidia::apex::BasicIosAssetAuthoring | [pure virtual] |
| setParticleMass(float)=0 | nvidia::apex::BasicIosAssetAuthoring | [pure virtual] |
| setParticleRadius(float)=0 | nvidia::apex::BasicIosAssetAuthoring | [pure virtual] |
| setRestDensity(float)=0 | nvidia::apex::BasicIosAssetAuthoring | [pure virtual] |
| ~BasicIosAssetAuthoring() | nvidia::apex::BasicIosAssetAuthoring | [inline, protected, virtual] |
Generated on Fri Dec 15 2017 13:58:18 Copyright © 2012-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.