APEX TurbulenceFS Module: FlameEmitterActor.h Source File

NVIDIA APEX

FlameEmitterActor.h
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00001 /*
00002  * Copyright (c) 2008-2017, NVIDIA CORPORATION.  All rights reserved.
00003  *
00004  * NVIDIA CORPORATION and its licensors retain all intellectual property
00005  * and proprietary rights in and to this software, related documentation
00006  * and any modifications thereto.  Any use, reproduction, disclosure or
00007  * distribution of this software and related documentation without an express
00008  * license agreement from NVIDIA CORPORATION is strictly prohibited.
00009  */
00010 
00011 #ifndef FLAME_EMITTER_ACTOR_H
00012 #define FLAME_EMITTER_ACTOR_H
00013 
00014 #include "Apex.h"
00015 #include "Shape.h"
00016 
00017 namespace nvidia
00018 {
00019 namespace apex
00020 {
00021 
00022 class FlameEmitterAsset;
00023 
00024 
00028 class FlameEmitterActor : public Actor
00029 {
00030 protected:
00031     virtual ~FlameEmitterActor() {}
00032 
00033 public:
00035     virtual FlameEmitterAsset*          getFlameEmitterAsset() const = 0;
00036 
00037 
00039     virtual void                        setEnabled(bool enable) = 0;
00040 
00042     virtual bool                        isEnabled() const = 0;
00043 
00045     virtual bool                        intersectAgainstAABB(const PxBounds3&) const = 0;
00046 
00048     virtual PxMat44                     getPose() const = 0;
00049 
00051     virtual void                        setPose(PxMat44 pose) = 0;
00052 
00054     virtual void                        setCurrentScale(float scale) = 0;
00055 
00057     virtual float                       getCurrentScale(void) const = 0;
00058 
00059     virtual void                        release() = 0;
00060 };
00061 
00062 
00063 }
00064 } // end namespace nvidia
00065 
00066 #endif 

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