DestructiblePreview.h
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00001 /* 00002 * Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved. 00003 * 00004 * NVIDIA CORPORATION and its licensors retain all intellectual property 00005 * and proprietary rights in and to this software, related documentation 00006 * and any modifications thereto. Any use, reproduction, disclosure or 00007 * distribution of this software and related documentation without an express 00008 * license agreement from NVIDIA CORPORATION is strictly prohibited. 00009 */ 00010 00011 00012 #ifndef DESTRUCTIBLE_PREVIEW_H 00013 #define DESTRUCTIBLE_PREVIEW_H 00014 00015 #include "AssetPreview.h" 00016 #include "RenderMeshActor.h" 00017 00018 namespace nvidia 00019 { 00020 namespace apex 00021 { 00022 00023 PX_PUSH_PACK_DEFAULT 00024 00025 00030 class DestructiblePreview : public AssetPreview 00031 { 00032 public: 00033 00037 virtual const RenderMeshActor* getRenderMeshActor() const = 0; 00038 00044 virtual void setExplodeView(uint32_t depth, float explode) = 0; 00045 00046 protected: 00047 DestructiblePreview() {} 00048 }; 00049 00050 PX_POP_PACK 00051 00052 } 00053 } // end namespace nvidia 00054 00055 #endif // DESTRUCTIBLE_PREVIEW_H
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