PxSceneDesc.h File Reference
#include "PxPhysXConfig.h"#include "foundation/PxFlags.h"#include "foundation/PxBounds3.h"#include "PxFiltering.h"#include "PxBroadPhase.h"#include "common/PxTolerancesScale.h"#include "task/PxTask.h"
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Classes | |
| struct | PxPruningStructureType |
| Pruning structure used to accelerate scene queries. More... | |
| struct | PxFrictionType |
| Enum for selecting the friction algorithm used for simulation. More... | |
| struct | PxSceneFlag |
| flags for configuring properties of the scene More... | |
| class | PxSceneLimits |
| Class used to retrieve limits(e.g. maximum number of bodies) for a scene. The limits are used as a hint to the size of the scene, not as a hard limit (i.e. it will be possible to create more objects than specified in the scene limits). More... | |
| struct | PxgDynamicsMemoryConfig |
| Sizes of pre-allocated buffers use for GPU dynamics. More... | |
| class | PxSceneDesc |
| Descriptor class for scenes. See PxScene. More... | |
Typedefs | |
| typedef PxFlags < PxSceneFlag::Enum, PxU32 > | PxSceneFlags |
| collection of set bits defined in PxSceneFlag. | |
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