1D Interactive Advanced
Use the 1D Interactive Advanced tab to control the advanced properties of the move.
Note For closed-loop stepper systems in which the encoder counts-per-revolution differs from the steps-per-revolution, the breakpoint position is loaded in encoder counts. |
Using the Interactive Environment
To begin a move, click Start or Blend.
To stop the motion immediately, select Halt. To slow the motion to a stop, select Decelerate. To remove power to the axis by inhibiting the amplifier, select Kill.