Projection:Perspective Method
Short Name: Projection.Perspective
Installed With: Full Development System
Class: SceneWindow Methods
Sets coordinates to render the scene in a frustum-shaped view, where you specify an angle for the horizontal and vertical viewing fields. This projection causes objects closer to the camera to appear larger in size. This method is similar to the Projection:Frustum method.
Parameters
Name | Required | Description |
---|---|---|
FOV | No | Defines the field of view for the frustum. |
Aspect | No | Defines the aspect ratio for the frustum. |
Near Clipping Plane | No | Specifies the clipping plane nearest the viewer. LabVIEW does not render objects that appear closer to the viewer than the specified Near Clipping Pane boundary. |
Far Clipping Plane | No | Specifies the clipping plane farthest from the viewer. LabVIEW does not render objects that appear farther from the viewer than the specified Far Clipping Pane boundary. |
Remarks
The following table lists the characteristics of this method.
Available in Run-Time Engine and Real-Time Operating System | Yes (Read/Write) |
Settable when the VI is running | Yes |
Loads the front panel into memory | No |
Need to authenticate before use | No |
Loads the block diagram into memory | No |
Remote access disallowed | No |
Must wait until user interface is idle | No |
Available with control VIs | No |
Available with global VIs | No |
Available with strict type definitions | No |
Available with polymorphic VIs | No |