Projection:Frustum Method
Short Name: Projection.Frustum
Installed With: Full Development System
Class: SceneWindow Methods
Sets coordinates to render the scene in a frustum-shaped view. This projection causes objects farther from the camera to appear smaller.
Parameters
Name | Required | Description |
---|---|---|
Left | No | Specifies the left bound of the frustum. |
Right | No | Specifies the right bound of the frustum. |
Bottom | No | Specifies the bottom bound of the frustum. |
Top | No | Specifies the top bound of the frustum. |
Near Clipping Plane | No | Specifies the clipping plane nearest the viewer. LabVIEW does not render objects that appear closer to the viewer than the specified Near Clipping Pane boundary. |
Far Clipping Plane | No | Specifies the clipping plane farthest from the viewer. LabVIEW does not render objects that appear farther from the viewer than the specified Far Clipping Pane boundary. |
Remarks
The following table lists the characteristics of this method.
Available in Run-Time Engine and Real-Time Operating System | Yes (Read/Write) |
Settable when the VI is running | Yes |
Loads the front panel into memory | No |
Need to authenticate before use | No |
Loads the block diagram into memory | No |
Remote access disallowed | No |
Must wait until user interface is idle | No |
Available with control VIs | No |
Available with global VIs | No |
Available with strict type definitions | No |
Available with polymorphic VIs | No |