Transformation Property
Short Name: Transformation
Installed With: Full Development System
Class: SceneTexture Properties
Reads or writes the transformation you apply to the texture. The transformation must be a 4x4 2D array of single precision numbers that represents the transformation matrix you want to apply to the texture.
Remarks
The following table lists the characteristics of this property.
Available in Run-Time Engine and Real-Time Operating System | Yes |
Permissions | Write In Edit Only |
Settable when the VI is running | Yes |
Loads the front panel into memory | No |
Need to authenticate before use | No |
Loads the block diagram into memory | No |
Remote access disallowed | No |
Must wait until user interface is idle | No |
Available with control VIs | No |
Available with global VIs | No |
Available with strict type definitions | No |
Available with polymorphic VIs | No |