Transformation Property

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Transformation Property

Short Name: Transformation

Installed With: Full Development System

Class: SceneTexture Properties

Reads or writes the transformation you apply to the texture. The transformation must be a 4x4 2D array of single precision numbers that represents the transformation matrix you want to apply to the texture.

Remarks

The following table lists the characteristics of this property.

Available in Run-Time Engine and Real-Time Operating SystemYes
PermissionsWrite In Edit Only
Settable when the VI is runningYes
Loads the front panel into memoryNo
Need to authenticate before useNo
Loads the block diagram into memoryNo
Remote access disallowedNo
Must wait until user interface is idleNo
Available with control VIsNo
Available with global VIsNo
Available with strict type definitionsNo
Available with polymorphic VIsNo