Adobe InDesign CS3 (5.0) Object Model JS: BlendMode

InDesign CS3

 Blend mode options.

Value

NameDescriptionValue
BlendMode.COLORCreates a color with the luminance of the base color and the hue and saturation of the blend color. Note: Preserves gray levels and is useful for coloring monochrome images or tinting color images. Creates the inverse effect of the luminosity blend mode.1668246642 = 'colr'
BlendMode.COLOR_BURNDarkens the base color to reflect the blend color. Note: Blending with white produces no change.2020625768 = 'xpMh'
BlendMode.COLOR_DODGEBrightens the base color to reflect the blend color. Note: Blending with pure black produces no change.2020625767 = 'xpMg'
BlendMode.DARKENSelects the darker of the base or blend colors as the resulting color; replaces areas lighter than the blend color but does not change areas darker than the blend color.2020625769 = 'xpMi'
BlendMode.DIFFERENCESubtracts either the blend color from the base color or vice versa, depending on which has the greater brightness value. Note: Blending with white inverts the base color values; blending with black produces no change.2020625771 = 'xpMk'
BlendMode.EXCLUSIONCreates an effect similar to--but lower in contrast than--the difference blend mode. Note: Blending with white inverts the base color values; blending with black produces no change2020625772 = 'xpMl'
BlendMode.HARD_LIGHTFor blend colors lighter than 50% gray, lightens the artwork as if it were screened; for blend colors darker than 50% gray, darkens the artwork as if it were multiplied. Note: Painting with pure black or white results in pure black or white.2020625766 = 'xpMf'
BlendMode.HUECreates a color with the luminance and saturation of the base color and the hue of the blend color.2020625773 = 'xpMm'
BlendMode.LIGHTENSelects the lighter of the base or blend colors as the resulting color; replaces areas darker than the blend color but does not change areas lighter than the blend color2020625770 = 'xpMj'
BlendMode.LUMINOSITYCreates a color with the hue and saturation of the base color and the luminance of the blend color. Note: Creates the inverse effect of the color blend mode.2020625776 = 'xpMp'
BlendMode.MULTIPLYMultiplies the base color by the blend color, resulting in a darker color. Note: Multiplying with black produces black; multiplying with white leaves the color unchanged.2020625762 = 'xpMb'
BlendMode.NORMALColors the object with the blend color, without interaction with the base color.1852797549 = 'norm'
BlendMode.OVERLAYMultiplies or screens the colors, depending on the base color; patterns or colors overlay the existing artwork, preserving base color highlights and shadows while mixing in the blend color to reflect the lightness or darkness of the original color.2020625764 = 'xpMd'
BlendMode.SATURATIONCreates a color with the luminance and hue of the base color and the saturation of the blend color. Note: Does not change areas with no saturation (0% gray).1380545377 = 'RIsa'
BlendMode.SCREENMultiplies the inverse of the blend and base colors, resulting in a lighter color. Note: Screening with white produces white; screening with black leaves the color unchanged.2020625763 = 'xpMc'
BlendMode.SOFT_LIGHTFor blend colors lighter than 50% gray, lightens the artwork as if it were dodged; for blend colors darker than 50% gray, darkens the artwork as if it were burned. Note: Painting with pure black or white produces a distinctly darker or lighter area, but does not result in pure black or white.2020625765 = 'xpMe'

Usage

As property

BevelAndEmbossSetting.highlightBlendMode

BevelAndEmbossSetting.shadowBlendMode

BlendingSetting.blendMode

DropShadowSetting.blendMode

InnerGlowSetting.blendMode

InnerShadowSetting.blendMode

OuterGlowSetting.blendMode

SatinSetting.blendMode

Jongware, 27-Jun-2010 v3.0.3dContents :: Index