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From DarkAI

AI CREATE SOUND

This command creates a sound at the specified position that can be detected by nearby entities. Sounds are not created automatically so they must all be created using this command. You can choose when and where sounds, such as gun shots, are created and do not have to represent any real event. When in automatic mode, entities will respond to sounds depending on their stance, more aggressive stances will move to the point of the sound to look for targets.

The type of sound determines how important the entity will rate a particular sound when heard, for example footsteps, gunshots or explosions. Higher type values are regarded as more important and will be investigated before lower values.

The radius is how large the sound is, if the sound radius plus the entity hearing range is greater than the distance between the two, the sound can be heard by the entity.

The container parameter allows you to limit the sound to a particular container, so that only entities from that container will hear the sound. The default is -1 for all containers.

Syntax
AI Create Sound Position X#, Position Z#, Type, Radius#
AI Create Sound Position X#, Position Z#, Type, Radius#, Container Number

Parameters
Position X#, The X position where you want to sound to be.
Position Z#, The Z position where you want to sound to be.
Type, The type of sound as a positive integer.
Radius#, The radius of the sound.
Container Number, (optional) The id of a container to limit the sound to.

Return
n/a