MENTALRAYRENDERSETTINGS group codes
|
Group code
|
Description
|
0
|
Object name (MENTALRAYRENDERSETTINGS)
|
5
|
Handle
|
102
|
Start of persistent reactors group; always “{ACAD_REACTORS”
|
330
|
Soft-pointer ID/handle to owner dictionary
|
102
|
End of persistent reactors group; always “}”
|
100
|
Subclass marker (AcDbRenderSettings)
|
90
|
Class version 1
|
1
|
Render preset name
|
290
|
Render materials flag
|
90
|
Texture sampling quality
|
290
|
Render back-faces flag
|
290
|
Render shadows flag
|
1
|
Preview image file name(can be blank)
|
100
|
Subclass marker (AcDbMentalRayRenderSettings)
|
90
|
Class version 1
|
90
|
Sampling rate (minimum)
|
90
|
Sampling rate (maximum)
|
70
|
Sampling filter type
0 = Box
1 = Triangle
2 = Gauss
3 = Mitchell
4 = Lanczos
|
40, 40
|
Filter width, height
|
40, 40, 40, 40
|
Sampling contrast color; Red, green, blue, and
alpha channel values
|
70
|
Shadow mode
0 = Simple
1 = Sort
2 = Segment
|
290
|
Shadow map flag; applies only to lights using
mapped shadows
|
290
|
Ray tracing flag
|
90, 90, 90
|
Ray tracing depth for reflections, refractions,
and maximum depth
|
290
|
Global illumination flag
|
90
|
Photons/sample count
|
290
|
Global illumination radius flag
|
40
|
Global illumination sample radius
|
90
|
Photons per light
|
90, 90, 90
|
Global illumination photo trace depth for reflections,
refractions, and maximum depth
|
290
|
Final gather flag
|
90
|
Final gather ray count
|
290, 290
|
Final gather minimum and maximum radius flags
|
290
|
Final gather pixels flag
|
40, 40
|
Final gather minimum and maximum sample radius
|
40
|
Luminance scale (energy multiplier)
|
70
|
Diagnostic mode
0 = Off
1 = Grid
2 = Photon
4 = BSP
|
70
|
Diagnostic Grid mode
0 = Object
1 = World
2 = Camera
|
40
|
Grid size
|
70
|
Diagnostic Photon mode
0 = Density
1 = Irradiance
|
70
|
Diagnostic BSP mode
0 = Depth
1 = Size
|
290
|
Export MI statistics flag
|
1
|
MI statistics file name (can be blank)
|
90
|
Tile size
|
70
|
Tile order
0 = Hilbert
1 = Spiral
2 = Left to right
3 = Right to left
4 = Top to bottom
5 = Bottom to top
|
90
|
Memory limit
|